My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Royal Hogs Dark Prince
Giant Snowball
Minions Musketeer Royal Hogs Little Prince
Zap
Minions Royal Hogs Dark Prince Little Prince
Barbarian Barrel
Elixir Golem Musketeer Bomb Tower Royal Hogs Dark Prince Little Prince
The Log
Elixir Golem Musketeer Royal Hogs Dark Prince Little Prince
Earthquake
Elixir Golem Bomb Tower Royal Hogs
Arrows
Minions Royal Hogs Little Prince
Royal Delivery
Minions Elixir Golem Musketeer Royal Hogs Dark Prince Little Prince
Fireball
Minions Elixir Golem Musketeer Bomb Tower Royal Hogs Little Prince
Poison
Minions Elixir Golem Musketeer Bomb Tower Royal Hogs Little Prince
Lightning
Musketeer Bomb Tower Dark Prince Little Prince
Rocket
Musketeer Bomb Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Void Little Prince Musketeer Bomb Tower Dark Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Elixir Golem Void Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Royal Hogs Dark Prince
Elixir Golem
Minions Musketeer
Musketeer
Elixir Golem Royal Hogs Dark Prince
Bomb Tower
Royal Hogs
Minions Musketeer Dark Prince Little Prince
Void
Dark Prince
Minions Musketeer Royal Hogs Little Prince
Little Prince
Royal Hogs Dark Prince

Defense Synergies 0 5

Minions
Musketeer Dark Prince
Elixir Golem
Musketeer
Minions Bomb Tower Dark Prince
Bomb Tower
Musketeer
Royal Hogs
Void
Dark Prince
Minions Musketeer Little Prince
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Void
Bomb Tower Minions Musketeer Dark Prince
Bomb Tower Minions Musketeer Void Dark Prince
Bomb Tower Minions Musketeer Dark Prince
Bomb Tower Dark Prince
Minions Musketeer Bomb Tower Dark Prince
Minions Musketeer Bomb Tower Void Little Prince
Musketeer Bomb Tower Void
Minions Musketeer Bomb Tower
Musketeer Dark Prince Little Prince
Minions Musketeer Bomb Tower Dark Prince
Minions Musketeer
Bomb Tower Minions Musketeer Dark Prince
Bomb Tower Minions Dark Prince
Bomb Tower
Bomb Tower
Bomb Tower Minions Musketeer Dark Prince
Bomb Tower Minions Musketeer Dark Prince Little Prince
Bomb Tower Minions Musketeer Dark Prince Little Prince
Musketeer Bomb Tower
Dark Prince Minions Musketeer Bomb Tower Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince
Void Musketeer Bomb Tower
Minions Musketeer Bomb Tower Dark Prince
Dark Prince Musketeer
Musketeer Dark Prince
Minions Musketeer Bomb Tower
Dark Prince Minions Musketeer Bomb Tower Void
Bomb Tower Dark Prince
Void Minions Bomb Tower Dark Prince
Musketeer
Minions Musketeer Bomb Tower Dark Prince
Void Dark Prince
Dark Prince Bomb Tower
Musketeer Bomb Tower
Minions Musketeer Bomb Tower Dark Prince Little Prince
Minions Musketeer Bomb Tower Dark Prince
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Musketeer
Void
Musketeer Void Dark Prince
Dark Prince
Minions Musketeer
Musketeer
Void
Minions Musketeer Void
Void Musketeer Dark Prince
Void Musketeer
Musketeer Void
Minions Musketeer Void
Musketeer
Musketeer
Musketeer
Minions
Void Musketeer Dark Prince
Void Little Prince
Minions Musketeer Void
Void
Void Musketeer
Musketeer Void
Dark Prince Little Prince
Void Musketeer
Void Musketeer
Void Musketeer
Musketeer Void Little Prince
Minions Musketeer Void
Void
Void Musketeer
Void
Minions Musketeer Void Dark Prince
Musketeer
Void Musketeer Dark Prince
Musketeer
Void
Musketeer Dark Prince
Minions Musketeer
Musketeer Void
Void Musketeer Dark Prince Little Prince
Void
Void

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