My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Balloon Ram Rider
Giant Snowball
Bats Minions Musketeer Guards Balloon Ram Rider
Zap
Bats Minions Inferno Tower Guards Balloon Ram Rider
Barbarian Barrel
Musketeer Inferno Tower Guards
The Log
Musketeer Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Musketeer Guards Balloon P.E.K.K.A Ram Rider
Fireball
Minions Musketeer Inferno Tower Balloon Ram Rider
Poison
Bats Minions Musketeer Inferno Tower Guards Balloon
Lightning
Musketeer Inferno Tower Balloon Ram Rider
Rocket
Musketeer Inferno Tower Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Guards Musketeer Inferno Tower Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Guards Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions P.E.K.K.A Ram Rider
Minions
Bats Balloon P.E.K.K.A Ram Rider
Musketeer
Balloon P.E.K.K.A Ram Rider
Inferno Tower
Guards
Ram Rider
Balloon
Bats Minions Musketeer
P.E.K.K.A
Bats Minions Musketeer Ram Rider
Ram Rider
Bats Minions Musketeer Guards P.E.K.K.A

Defense Synergies 2 11

Bats
Minions Musketeer Inferno Tower P.E.K.K.A
Minions
Bats Musketeer Inferno Tower P.E.K.K.A Ram Rider
Musketeer
Guards Bats Minions Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower
Guards Bats Minions Musketeer
Guards
Musketeer Inferno Tower
Balloon
P.E.K.K.A
Bats Minions Musketeer
Ram Rider
Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Bats Minions Musketeer Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Bats Minions Musketeer
Inferno Tower P.E.K.K.A Bats Minions Musketeer Guards Ram Rider
P.E.K.K.A
Bats Minions Musketeer Guards
Bats Minions Musketeer Inferno Tower Ram Rider
Musketeer Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A Minions Musketeer
Guards Musketeer Inferno Tower
Bats Minions Guards Musketeer Ram Rider
Minions Musketeer Inferno Tower Bats Ram Rider
Inferno Tower P.E.K.K.A Bats Minions Musketeer Guards Ram Rider
Bats Minions Guards P.E.K.K.A
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A Ram Rider
Bats Minions Musketeer Inferno Tower P.E.K.K.A
Bats Minions Musketeer Guards Ram Rider
Bats Minions Musketeer Guards Ram Rider
P.E.K.K.A Musketeer Inferno Tower Ram Rider
Bats Minions Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A
Musketeer
Guards P.E.K.K.A Bats Minions Musketeer Inferno Tower Ram Rider
Guards P.E.K.K.A Bats Musketeer Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Musketeer Guards Ram Rider
Bats Minions Musketeer Ram Rider
Guards P.E.K.K.A Bats Minions Musketeer Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Minions Inferno Tower
Inferno Tower P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Minions Musketeer Inferno Tower Guards
P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards Ram Rider
Musketeer
Inferno Tower Guards Bats Minions Musketeer P.E.K.K.A
Bats Minions Musketeer Inferno Tower P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer Ram Rider
Musketeer Guards
Bats Minions Musketeer Ram Rider
Musketeer
Ram Rider
Ram Rider
Bats Minions Musketeer Guards
Musketeer Ram Rider
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer
Bats Minions
Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer Ram Rider
Musketeer Ram Rider
Musketeer
Bats Musketeer
Bats Minions Musketeer Guards
Musketeer
P.E.K.K.A
Bats Minions Musketeer Guards
Musketeer Ram Rider
Musketeer
Musketeer
Musketeer P.E.K.K.A
Bats Minions Musketeer Guards
Bats Musketeer
Musketeer
P.E.K.K.A

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