My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Furnace Dark Prince Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon
Giant Snowball
Minions Musketeer Battle Ram Furnace Inferno Dragon
Zap
Minions Battle Ram Furnace Dark Prince Prince Inferno Dragon
Barbarian Barrel
Musketeer Battle Ram Furnace Dark Prince Giant Skeleton
The Log
Musketeer Battle Ram Furnace Dark Prince Prince Giant Skeleton
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Musketeer Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon
Fireball
Minions Musketeer Battle Ram Furnace Inferno Dragon
Poison
Minions Musketeer Furnace
Lightning
Musketeer Battle Ram Furnace Dark Prince Prince Inferno Dragon
Rocket
Musketeer Furnace Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Musketeer Battle Ram Furnace Dark Prince Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Musketeer Battle Ram Furnace

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon
Musketeer
Battle Ram Dark Prince Prince Giant Skeleton
Battle Ram
Minions Musketeer Furnace
Furnace
Battle Ram Dark Prince Prince Giant Skeleton
Dark Prince
Prince Minions Musketeer Furnace
Prince
Dark Prince Minions Musketeer Furnace
Giant Skeleton
Minions Musketeer Furnace
Inferno Dragon
Minions

Defense Synergies 0 10

Minions
Musketeer Dark Prince Prince Giant Skeleton
Musketeer
Minions Furnace Dark Prince Giant Skeleton
Battle Ram
Furnace
Musketeer Dark Prince Prince
Dark Prince
Minions Musketeer Furnace Prince
Prince
Minions Furnace Dark Prince
Giant Skeleton
Minions Musketeer
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Inferno Dragon Minions Musketeer Furnace Dark Prince Prince
Furnace Prince Minions Musketeer Dark Prince Giant Skeleton Inferno Dragon
Prince Inferno Dragon Minions Musketeer Furnace Dark Prince
Dark Prince Prince Giant Skeleton
Minions Musketeer Furnace Dark Prince
Minions Musketeer Furnace Inferno Dragon
Musketeer Giant Skeleton
Inferno Dragon Minions Musketeer Furnace Prince
Musketeer Dark Prince Prince Giant Skeleton
Minions Musketeer Furnace Dark Prince Giant Skeleton
Minions Musketeer Inferno Dragon Furnace
Furnace Prince Minions Musketeer Dark Prince Giant Skeleton
Minions Furnace Dark Prince Prince
Inferno Dragon Furnace Prince
Furnace Prince Inferno Dragon
Minions Musketeer Furnace Dark Prince Prince
Minions Musketeer Furnace Dark Prince Prince
Furnace Minions Musketeer Dark Prince Giant Skeleton Inferno Dragon
Musketeer Prince Inferno Dragon
Dark Prince Minions Musketeer Furnace Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince Prince Giant Skeleton
Musketeer Prince Inferno Dragon
Giant Skeleton Minions Musketeer Furnace Dark Prince Prince
Dark Prince Prince Giant Skeleton Musketeer
Giant Skeleton Musketeer Dark Prince Prince Inferno Dragon
Furnace Minions Musketeer
Dark Prince Prince Minions Musketeer Furnace Giant Skeleton
Giant Skeleton Dark Prince Prince Inferno Dragon
Giant Skeleton Minions Dark Prince Prince Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton
Musketeer Furnace
Minions Musketeer Furnace Dark Prince Prince Giant Skeleton Inferno Dragon
Minions Musketeer Dark Prince Giant Skeleton Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer
Giant Skeleton
Musketeer Dark Prince Prince Giant Skeleton
Furnace Dark Prince
Minions Musketeer Furnace
Musketeer Furnace
Minions Musketeer Prince
Musketeer Dark Prince Prince
Musketeer
Musketeer
Minions Musketeer
Musketeer Furnace Prince
Musketeer Furnace
Musketeer Furnace
Minions
Musketeer Dark Prince Prince
Minions Musketeer Prince Giant Skeleton
Musketeer Prince
Musketeer
Furnace Dark Prince
Inferno Dragon
Musketeer
Musketeer Prince
Musketeer
Musketeer Furnace
Minions Musketeer
Musketeer
Prince Giant Skeleton
Minions Musketeer Dark Prince Prince
Musketeer
Musketeer Dark Prince Prince
Musketeer
Giant Skeleton
Musketeer Dark Prince Prince
Minions Musketeer Giant Skeleton
Musketeer
Musketeer Dark Prince Prince Giant Skeleton

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