My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter P.E.K.K.A Royal Ghost Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Fisherman
Giant Snowball
Minions Musketeer Skeleton Army Fisherman Lumberjack
Zap
Minions Skeleton Army Fisherman
Barbarian Barrel
Musketeer Skeleton Army Hunter Royal Ghost Lumberjack
The Log
Musketeer Skeleton Army Hunter Fisherman Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Musketeer Skeleton Army Hunter P.E.K.K.A Royal Ghost Fisherman Lumberjack
Fireball
Minions Musketeer Skeleton Army Hunter Fisherman Lumberjack
Poison
Minions Musketeer Skeleton Army Hunter Fisherman
Lightning
Musketeer Hunter Fisherman Lumberjack
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Royal Ghost Fisherman Musketeer Hunter Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Royal Ghost Fisherman

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
P.E.K.K.A Fisherman Lumberjack
Musketeer
P.E.K.K.A Royal Ghost Fisherman Lumberjack
Skeleton Army
Hunter
Fisherman P.E.K.K.A Lumberjack
P.E.K.K.A
Minions Musketeer Hunter Fisherman Lumberjack
Royal Ghost
Musketeer Fisherman Lumberjack
Fisherman
Hunter Minions Musketeer P.E.K.K.A Royal Ghost
Lumberjack
Minions Musketeer Hunter P.E.K.K.A Royal Ghost

Defense Synergies 2 13

Minions
Musketeer Hunter P.E.K.K.A Fisherman Lumberjack
Musketeer
Lumberjack Minions Skeleton Army P.E.K.K.A Royal Ghost Fisherman
Skeleton Army
Musketeer Lumberjack
Hunter
Fisherman Minions P.E.K.K.A Lumberjack
P.E.K.K.A
Minions Musketeer Hunter Fisherman
Royal Ghost
Musketeer
Fisherman
Hunter Minions Musketeer P.E.K.K.A
Lumberjack
Musketeer Minions Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Skeleton Army Hunter P.E.K.K.A Lumberjack Minions Musketeer Fisherman
Skeleton Army Hunter P.E.K.K.A Fisherman Lumberjack Minions Musketeer
Skeleton Army Hunter P.E.K.K.A Lumberjack Minions Musketeer Fisherman
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Minions Musketeer Hunter Royal Ghost Lumberjack
Minions Musketeer Hunter
Musketeer P.E.K.K.A
Hunter P.E.K.K.A Minions Musketeer Skeleton Army Fisherman Lumberjack
Skeleton Army Musketeer Hunter Royal Ghost Fisherman Lumberjack
Minions Skeleton Army Musketeer Hunter Royal Ghost Fisherman Lumberjack
Minions Musketeer Hunter
Skeleton Army Hunter P.E.K.K.A Lumberjack Minions Musketeer
Skeleton Army Minions Hunter P.E.K.K.A Royal Ghost Lumberjack
Skeleton Army P.E.K.K.A Hunter Lumberjack
Skeleton Army Hunter P.E.K.K.A Fisherman Lumberjack
Minions Musketeer Skeleton Army Hunter P.E.K.K.A Fisherman Lumberjack
Minions Musketeer Skeleton Army Hunter Royal Ghost Fisherman Lumberjack
Hunter Minions Musketeer Royal Ghost Fisherman Lumberjack
P.E.K.K.A Musketeer Hunter Fisherman Lumberjack
Skeleton Army Royal Ghost Minions Musketeer Hunter P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A Royal Ghost Fisherman
Musketeer Hunter Royal Ghost Fisherman Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Minions Musketeer Hunter Fisherman
Skeleton Army Hunter P.E.K.K.A Lumberjack Musketeer Fisherman
P.E.K.K.A Musketeer Skeleton Army Hunter Fisherman Lumberjack
Minions Musketeer Hunter
Skeleton Army P.E.K.K.A Minions Musketeer Hunter Lumberjack
P.E.K.K.A Skeleton Army Hunter Fisherman Lumberjack
P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer Hunter Lumberjack
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Hunter Lumberjack
Musketeer Skeleton Army
Skeleton Army Minions Musketeer Hunter P.E.K.K.A Fisherman Lumberjack
Minions Musketeer Hunter P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Musketeer Royal Ghost Fisherman
Musketeer
Minions Musketeer Hunter
Musketeer
Hunter
Fisherman
Minions Musketeer Fisherman Lumberjack
Musketeer Fisherman
Musketeer
Musketeer Hunter Fisherman
Minions Musketeer Fisherman
Musketeer Fisherman
Musketeer Hunter
Musketeer
Minions Fisherman
Musketeer Hunter Fisherman
Minions Musketeer
Musketeer Fisherman
Musketeer
Hunter
Fisherman
Musketeer Hunter Royal Ghost Fisherman
Musketeer Fisherman
Musketeer Fisherman
Musketeer Hunter
Minions Musketeer
Musketeer Hunter
P.E.K.K.A
Minions Musketeer Skeleton Army
Musketeer Hunter
Musketeer Hunter Lumberjack
Musketeer
Musketeer P.E.K.K.A
Minions Musketeer
Musketeer
Musketeer Royal Ghost
P.E.K.K.A

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