My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Elixir Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elixir Golem Wall Breakers
Giant Snowball
Minions Dart Goblin Wall Breakers
Zap
Minions Royal Giant Dart Goblin Wall Breakers
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Wall Breakers
The Log
Royal Giant Dart Goblin Elixir Golem Wall Breakers
Earthquake
Elixir Golem
Arrows
Minions Dart Goblin Wall Breakers
Royal Delivery
Minions Dart Goblin Elixir Golem Wizard Wall Breakers
Fireball
Minions Dart Goblin Elixir Golem Wizard Wall Breakers
Poison
Minions Dart Goblin Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Dart Goblin Elixir Golem Golden Knight Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elixir Golem Wall Breakers
Royal Giant
Minions Dart Goblin Wizard The Log
Dart Goblin
Royal Giant Elixir Golem Wall Breakers The Log
Elixir Golem
Minions Dart Goblin Wizard The Log
Wizard
Royal Giant Elixir Golem
Wall Breakers
Minions Dart Goblin The Log
The Log
Royal Giant Dart Goblin Elixir Golem Wall Breakers
Golden Knight

Defense Synergies 0 8

Minions
Dart Goblin The Log Golden Knight
Royal Giant
Dart Goblin
Minions The Log Golden Knight
Elixir Golem
Wizard
The Log Golden Knight
Wall Breakers
The Log
Minions Dart Goblin Wizard Golden Knight
Golden Knight
Minions Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard The Log Golden Knight
Minions Dart Goblin The Log
Minions Dart Goblin
Minions Dart Goblin
The Log
The Log Minions Dart Goblin
Minions Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Minions
Dart Goblin
Minions Dart Goblin Wizard The Log
Minions Dart Goblin Wizard
Minions Wizard The Log
Wizard Minions Dart Goblin The Log Golden Knight
The Log
Wizard Minions
Minions Dart Goblin Wizard The Log Golden Knight
Wizard The Log Minions Dart Goblin
Dart Goblin
Wizard Minions Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Wizard The Log
Minions The Log Golden Knight
The Log
Wizard Minions Dart Goblin
Minions Dart Goblin
Minions The Log
Dart Goblin
Minions Dart Goblin Golden Knight
The Log
Wizard Golden Knight
Wizard Dart Goblin
Minions Dart Goblin The Log Golden Knight
Minions Dart Goblin Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Minions Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Golden Knight
Minions
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard The Log
Minions
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Golden Knight
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard Golden Knight
Wizard The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin Wizard
Minions Dart Goblin Wizard
Dart Goblin Wizard The Log
Wizard The Log
Minions Dart Goblin
Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log Golden Knight
Dart Goblin Wizard

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