My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince Miner
Giant Snowball
Minions Dart Goblin Witch Miner
Zap
Minions Royal Giant Dart Goblin Witch Prince
Barbarian Barrel
Dart Goblin Wizard Witch
The Log
Royal Giant Dart Goblin Witch Prince
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Wizard Witch Prince Miner
Fireball
Minions Dart Goblin Wizard Witch
Poison
Minions Dart Goblin Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Miner Fireball Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Dart Goblin Miner Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Prince
Royal Giant
Minions Dart Goblin Fireball Miner Wizard Witch
Dart Goblin
Royal Giant Miner Prince
Fireball
Royal Giant Miner
Wizard
Royal Giant Prince Miner
Witch
Royal Giant Prince Miner
Prince
Minions Dart Goblin Wizard Witch Miner
Miner
Minions Royal Giant Dart Goblin Fireball Wizard Witch Prince

Defense Synergies 0 7

Minions
Dart Goblin Prince
Royal Giant
Dart Goblin
Minions Prince Miner
Fireball
Miner
Wizard
Prince
Witch
Prince
Prince
Minions Dart Goblin Wizard Witch
Miner
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Wizard
Minions Dart Goblin Witch Prince
Witch Prince Minions Dart Goblin
Witch Prince Minions Dart Goblin
Fireball Prince
Fireball Minions Dart Goblin
Minions Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball
Witch Minions Prince
Dart Goblin Prince Miner
Minions Dart Goblin Witch Fireball Wizard
Minions Dart Goblin Fireball Wizard Witch
Prince Minions Fireball Wizard Witch
Fireball Wizard Minions Dart Goblin Witch Prince
Prince
Fireball Prince
Wizard Minions Fireball Witch Prince
Fireball Minions Dart Goblin Wizard Witch Prince
Wizard Witch Minions Dart Goblin Fireball
Dart Goblin Prince
Wizard Minions Dart Goblin Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince
Fireball Wizard Prince Miner
Minions Witch Prince
Prince Fireball
Witch Prince
Fireball Wizard Minions Dart Goblin Witch
Prince Minions Dart Goblin Fireball Witch
Prince
Minions Fireball Witch Prince
Witch Dart Goblin
Minions Dart Goblin Witch Prince
Fireball Prince
Prince Fireball Wizard Witch
Wizard Dart Goblin Fireball Witch
Witch Minions Dart Goblin Fireball Prince
Minions Dart Goblin Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Dart Goblin Fireball Prince
Fireball Wizard
Fireball Wizard Minions Dart Goblin Witch
Dart Goblin Wizard Witch
Fireball Dart Goblin Wizard
Fireball Miner Dart Goblin Wizard
Minions Fireball Prince
Miner Dart Goblin Fireball Wizard Prince
Fireball Dart Goblin Wizard
Dart Goblin Fireball Miner
Minions Dart Goblin Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard
Fireball
Minions
Dart Goblin Fireball Wizard Prince
Dart Goblin Fireball Wizard Witch Miner
Minions Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch
Witch
Fireball Miner Dart Goblin Wizard Witch
Fireball Wizard Witch Prince Miner
Fireball Miner Dart Goblin
Dart Goblin Fireball Wizard Witch
Minions Dart Goblin Fireball Wizard Witch
Fireball
Dart Goblin Fireball Wizard Miner
Fireball
Prince
Fireball Wizard
Minions Dart Goblin Fireball Witch Prince
Fireball Dart Goblin Wizard Witch
Fireball
Fireball Miner Dart Goblin Wizard Prince
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Prince
Minions Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Prince Miner
Prince
Fireball Dart Goblin Wizard

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