My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Dart Goblin Goblin Barrel Witch
Zap
Minions Royal Giant Dart Goblin Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Goblin Barrel Witch
The Log
Royal Giant Dart Goblin Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Minions Dart Goblin Goblin Barrel Witch
Royal Delivery
Minions Dart Goblin Wizard Goblin Barrel Witch
Fireball
Minions Dart Goblin Inferno Tower Wizard Goblin Barrel Witch
Poison
Minions Dart Goblin Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Goblin Barrel Inferno Tower Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Dart Goblin Goblin Barrel Inferno Tower

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mega Knight
Royal Giant
Minions Dart Goblin Goblin Barrel Wizard Witch
Dart Goblin
Royal Giant Goblin Barrel Mega Knight
Inferno Tower
Wizard
Royal Giant Mega Knight
Goblin Barrel
Royal Giant Dart Goblin Mega Knight
Witch
Royal Giant Mega Knight
Mega Knight
Minions Dart Goblin Wizard Goblin Barrel Witch

Defense Synergies 0 8

Minions
Dart Goblin Inferno Tower Mega Knight
Royal Giant
Dart Goblin
Minions Inferno Tower Mega Knight
Inferno Tower
Minions Dart Goblin Mega Knight
Wizard
Mega Knight
Goblin Barrel
Witch
Mega Knight
Mega Knight
Minions Dart Goblin Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Inferno Tower Wizard
Inferno Tower Minions Dart Goblin Witch Mega Knight
Inferno Tower Witch Mega Knight Minions Dart Goblin
Inferno Tower Witch Minions Dart Goblin Mega Knight
Mega Knight
Minions Dart Goblin Mega Knight
Minions Dart Goblin Inferno Tower Wizard Witch
Dart Goblin Inferno Tower Mega Knight
Inferno Tower Witch Minions
Dart Goblin Inferno Tower Mega Knight
Minions Dart Goblin Witch Wizard Mega Knight
Minions Inferno Tower Dart Goblin Wizard Witch
Inferno Tower Mega Knight Minions Wizard Witch
Wizard Mega Knight Minions Dart Goblin Witch
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Minions Inferno Tower Witch
Mega Knight Minions Dart Goblin Wizard Witch
Wizard Witch Minions Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Wizard Mega Knight Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Wizard Mega Knight
Mega Knight Minions Inferno Tower Witch
Mega Knight Inferno Tower
Inferno Tower Witch Mega Knight
Wizard Minions Dart Goblin Witch
Minions Dart Goblin Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Minions Inferno Tower Witch
Inferno Tower Witch Dart Goblin
Mega Knight Minions Dart Goblin Inferno Tower Witch
Mega Knight
Mega Knight Inferno Tower Wizard Witch
Wizard Dart Goblin Witch Mega Knight
Inferno Tower Witch Minions Dart Goblin
Minions Mega Knight Dart Goblin Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Wizard Mega Knight
Wizard Minions Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Minions
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Minions
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Dart Goblin Wizard Witch
Wizard Witch Mega Knight
Dart Goblin
Dart Goblin Wizard Witch
Minions Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Minions Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Wizard Mega Knight

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