My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Prince Goblin Giant Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Prince Goblin Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Royal Recruits Prince Ram Rider
Giant Snowball
Minions Royal Recruits Ram Rider
Zap
Minions Royal Giant Prince Goblin Giant Ram Rider
Barbarian Barrel
Royal Recruits Electro Wizard Magic Archer
The Log
Royal Giant Royal Recruits Prince Ram Rider
Earthquake
Arrows
Minions Royal Recruits
Royal Delivery
Minions Royal Recruits Prince Electro Wizard Magic Archer Ram Rider
Fireball
Minions Electro Wizard Magic Archer Ram Rider
Poison
Minions Royal Recruits Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer Ram Rider
Rocket
Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Electro Wizard Magic Archer Prince Ram Rider Royal Giant Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Electro Wizard Magic Archer Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Royal Recruits Prince Goblin Giant Ram Rider
Royal Giant
Minions Electro Wizard Magic Archer
Royal Recruits
Minions Electro Wizard Magic Archer Ram Rider
Prince
Minions Electro Wizard Magic Archer Ram Rider
Goblin Giant
Minions Electro Wizard Magic Archer
Electro Wizard
Royal Giant Royal Recruits Prince Goblin Giant Magic Archer Ram Rider
Magic Archer
Ram Rider Royal Giant Royal Recruits Prince Goblin Giant Electro Wizard
Ram Rider
Magic Archer Minions Royal Recruits Prince Electro Wizard

Defense Synergies 0 12

Minions
Royal Recruits Prince Goblin Giant Electro Wizard Ram Rider
Royal Giant
Royal Recruits
Minions
Prince
Minions Electro Wizard Magic Archer
Goblin Giant
Minions Electro Wizard Magic Archer
Electro Wizard
Minions Prince Goblin Giant Magic Archer Ram Rider
Magic Archer
Prince Goblin Giant Electro Wizard Ram Rider
Ram Rider
Minions Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Goblin Giant Electro Wizard Magic Archer Ram Rider
Minions Royal Recruits Prince Electro Wizard Ram Rider
Prince Ram Rider Minions Royal Recruits Electro Wizard
Royal Recruits Prince Minions Electro Wizard Ram Rider
Royal Recruits Prince
Minions Electro Wizard Magic Archer
Minions Electro Wizard Ram Rider Magic Archer
Royal Recruits Goblin Giant Electro Wizard Magic Archer Ram Rider
Minions Royal Recruits Prince
Royal Recruits Prince Electro Wizard
Minions Electro Wizard Royal Recruits Goblin Giant Magic Archer Ram Rider
Minions Electro Wizard Magic Archer Ram Rider
Royal Recruits Prince Minions Electro Wizard Ram Rider
Minions Royal Recruits Prince Electro Wizard Magic Archer
Royal Recruits Prince Electro Wizard Ram Rider
Royal Recruits Prince Electro Wizard Ram Rider
Minions Royal Recruits Prince Electro Wizard
Minions Royal Recruits Prince Electro Wizard Magic Archer Ram Rider
Minions Royal Recruits Electro Wizard Magic Archer Ram Rider
Royal Recruits Prince Electro Wizard Ram Rider
Royal Recruits Minions Prince Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince Electro Wizard
Electro Wizard Prince Magic Archer
Royal Recruits Minions Prince Goblin Giant Electro Wizard Ram Rider
Royal Recruits Prince Goblin Giant Electro Wizard Ram Rider
Royal Recruits Prince Goblin Giant Ram Rider
Minions Goblin Giant Electro Wizard Magic Archer Ram Rider
Royal Recruits Prince Minions Goblin Giant Electro Wizard Ram Rider
Royal Recruits Prince Goblin Giant
Royal Recruits Electro Wizard Minions Prince Magic Archer
Royal Recruits Goblin Giant
Minions Royal Recruits Prince
Royal Recruits Prince Goblin Giant Electro Wizard
Royal Recruits Prince Goblin Giant Ram Rider
Royal Recruits Magic Archer
Royal Recruits Electro Wizard Minions Prince Goblin Giant Magic Archer
Minions Royal Recruits Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits
Electro Wizard Magic Archer Ram Rider
Goblin Giant Magic Archer
Royal Recruits Prince
Magic Archer
Minions Goblin Giant Magic Archer Ram Rider
Magic Archer
Magic Archer Ram Rider
Ram Rider
Minions Prince Electro Wizard
Royal Recruits Prince Electro Wizard Magic Archer Ram Rider
Magic Archer
Magic Archer
Minions Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer Royal Recruits
Minions
Prince Electro Wizard Magic Archer
Magic Archer
Minions Prince Magic Archer
Prince
Royal Recruits
Magic Archer
Electro Wizard Magic Archer Ram Rider
Prince Magic Archer Ram Rider
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Minions
Magic Archer
Electro Wizard Magic Archer
Prince
Magic Archer
Electro Wizard Minions Royal Recruits Prince Magic Archer
Electro Wizard Magic Archer Ram Rider
Prince Electro Wizard Magic Archer
Magic Archer
Royal Recruits Prince
Minions Royal Recruits Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits Prince Goblin Giant Electro Wizard Magic Archer
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: