My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Goblin Giant Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Goblin Giant Lumberjack Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Night Witch
Giant Snowball
Minions Skeleton Army Witch Lumberjack Night Witch
Zap
Minions Royal Giant Skeleton Army Witch Goblin Giant Night Witch
Barbarian Barrel
Skeleton Army Witch Lumberjack Night Witch
The Log
Royal Giant Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Night Witch
Royal Delivery
Minions Skeleton Army Witch Lumberjack Night Witch Mother Witch
Fireball
Minions Skeleton Army Witch Lumberjack Night Witch Mother Witch
Poison
Minions Skeleton Army Witch Night Witch Mother Witch
Lightning
Witch Lumberjack Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Lumberjack Night Witch Mother Witch Witch Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Lumberjack Night Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Goblin Giant Lumberjack
Royal Giant
Minions Mother Witch Witch Lumberjack Night Witch
Skeleton Army
Witch
Royal Giant Goblin Giant Lumberjack
Goblin Giant
Minions Witch Lumberjack Night Witch Mother Witch
Lumberjack
Minions Royal Giant Witch Goblin Giant Night Witch
Night Witch
Royal Giant Goblin Giant Lumberjack
Mother Witch
Royal Giant Goblin Giant

Defense Synergies 0 6

Minions
Goblin Giant Lumberjack
Royal Giant
Skeleton Army
Lumberjack
Witch
Lumberjack
Goblin Giant
Minions
Lumberjack
Minions Skeleton Army Witch Mother Witch
Night Witch
Mother Witch
Mother Witch
Lumberjack Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant
Skeleton Army Lumberjack Minions Witch Night Witch
Skeleton Army Witch Lumberjack Minions Night Witch
Skeleton Army Witch Lumberjack Night Witch Minions
Skeleton Army Lumberjack
Skeleton Army Minions Lumberjack Night Witch Mother Witch
Minions Witch Night Witch
Goblin Giant
Witch Minions Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch
Minions Skeleton Army Witch Mother Witch Goblin Giant Lumberjack Night Witch
Minions Witch Night Witch
Skeleton Army Lumberjack Night Witch Minions Witch
Skeleton Army Minions Witch Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Witch Lumberjack Night Witch
Minions Skeleton Army Witch Lumberjack Night Witch
Witch Minions Lumberjack Mother Witch
Lumberjack
Skeleton Army Minions Witch Goblin Giant Lumberjack Night Witch Mother Witch
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Lumberjack
Skeleton Army Lumberjack Minions Witch Goblin Giant
Skeleton Army Lumberjack Goblin Giant Night Witch
Skeleton Army Witch Goblin Giant Lumberjack Night Witch
Mother Witch Minions Witch Goblin Giant
Skeleton Army Minions Witch Goblin Giant Lumberjack Night Witch
Skeleton Army Goblin Giant Lumberjack
Minions Skeleton Army Witch
Witch Skeleton Army Goblin Giant
Minions Witch Lumberjack
Skeleton Army Goblin Giant
Skeleton Army Witch Goblin Giant Lumberjack Night Witch
Skeleton Army Witch
Skeleton Army Witch Minions Goblin Giant Lumberjack Night Witch
Minions Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Giant
Mother Witch Minions Witch Goblin Giant
Witch
Minions Lumberjack Night Witch
Minions
Witch
Minions Night Witch
Witch Mother Witch
Minions Night Witch
Mother Witch Witch
Witch
Witch
Witch
Witch Night Witch Mother Witch
Minions Witch
Night Witch
Night Witch
Minions Skeleton Army Witch Night Witch
Witch
Lumberjack
Minions Witch
Witch
Witch Goblin Giant

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