My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Hogs Miner
Giant Snowball
Minions Skeleton Barrel Royal Hogs Witch Miner
Zap
Minions Skeleton Barrel Royal Hogs Witch
Barbarian Barrel
Skeleton Barrel Royal Hogs Witch Magic Archer
The Log
Skeleton Barrel Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minions Skeleton Barrel Royal Hogs Witch
Royal Delivery
Minions Skeleton Barrel Royal Hogs Witch Miner Magic Archer
Fireball
Minions Skeleton Barrel Royal Hogs Witch Magic Archer
Poison
Minions Skeleton Barrel Royal Hogs Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Minions Skeleton Barrel Miner Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Minions Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Skeleton Barrel Witch Miner Magic Archer
Minions
Rage Miner Skeleton Barrel Royal Hogs
Skeleton Barrel
Miner Giant Snowball Minions Royal Hogs Witch Magic Archer
Royal Hogs
Giant Snowball Minions Skeleton Barrel Magic Archer
Rage
Minions Witch
Witch
Rage Giant Snowball Skeleton Barrel Miner
Miner
Minions Skeleton Barrel Giant Snowball Witch Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Royal Hogs Miner

Defense Synergies 0 5

Giant Snowball
Minions Skeleton Barrel Witch Miner Magic Archer
Minions
Giant Snowball
Skeleton Barrel
Giant Snowball
Royal Hogs
Rage
Witch
Giant Snowball
Miner
Giant Snowball
Magic Archer
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Magic Archer
Minions Witch
Witch Giant Snowball Minions
Witch Minions
Giant Snowball Minions Magic Archer
Giant Snowball Minions Witch Magic Archer
Skeleton Barrel Magic Archer
Witch Minions
Giant Snowball Miner
Minions Witch Giant Snowball Magic Archer
Minions Giant Snowball Witch Magic Archer
Giant Snowball Minions Witch
Giant Snowball Minions Witch Magic Archer
Giant Snowball
Minions Witch
Giant Snowball Minions Witch Magic Archer
Giant Snowball Witch Minions Magic Archer
Giant Snowball Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch
Giant Snowball Skeleton Barrel Miner Magic Archer
Minions Witch
Witch
Giant Snowball Minions Skeleton Barrel Witch Magic Archer
Minions Witch
Giant Snowball Minions Witch Magic Archer
Witch
Minions Witch
Giant Snowball
Witch
Witch Magic Archer
Witch Minions Magic Archer
Minions Giant Snowball Witch Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Miner Magic Archer
Skeleton Barrel Miner Magic Archer
Skeleton Barrel
Giant Snowball Magic Archer
Giant Snowball Minions Skeleton Barrel Witch Magic Archer
Witch Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Miner Giant Snowball Skeleton Barrel
Giant Snowball Minions
Miner Skeleton Barrel Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Miner Magic Archer
Minions Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Witch Magic Archer
Magic Archer Skeleton Barrel
Giant Snowball
Minions
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Witch Miner Magic Archer
Minions Magic Archer
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball Witch Magic Archer
Witch
Miner Giant Snowball Skeleton Barrel Witch Magic Archer
Giant Snowball Skeleton Barrel Witch Miner Magic Archer
Miner Skeleton Barrel Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Minions Skeleton Barrel Witch
Giant Snowball
Giant Snowball Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Skeleton Barrel Minions Witch Magic Archer
Giant Snowball Witch Magic Archer
Miner Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball
Giant Snowball Minions Witch Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Skeleton Barrel Witch Miner Magic Archer

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