My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Minions Battle Ram Goblin Barrel Skeleton Army Princess Ram Rider
Zap
Minions Battle Ram Goblin Barrel Skeleton Army Princess Ram Rider
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Skeleton Army Princess
The Log
Battle Ram Goblin Barrel Skeleton Army Princess Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army Princess
Royal Delivery
Minions Battle Ram Wizard Goblin Barrel Skeleton Army Princess Ram Rider
Fireball
Minions Battle Ram Wizard Goblin Barrel Skeleton Army Princess Ram Rider
Poison
Minions Wizard Skeleton Army Princess
Lightning
Battle Ram Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Princess Battle Ram Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Ram Rider
Battle Ram
The Log Minions Goblin Barrel Princess
Wizard
Ram Rider
Goblin Barrel
Battle Ram Skeleton Army Princess Ram Rider
Skeleton Army
Goblin Barrel
The Log
Battle Ram Princess Ram Rider
Princess
Battle Ram Goblin Barrel The Log
Ram Rider
Minions Wizard Goblin Barrel The Log

Defense Synergies 0 8

Minions
The Log Ram Rider
Battle Ram
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Wizard The Log Princess
The Log
Minions Wizard Skeleton Army Princess Ram Rider
Princess
Skeleton Army The Log
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Ram Rider
Skeleton Army Minions The Log Ram Rider
Skeleton Army Ram Rider Minions
Skeleton Army Minions Ram Rider
Skeleton Army The Log Princess
Skeleton Army The Log Minions
Minions Ram Rider Wizard Princess
The Log Ram Rider
Minions Skeleton Army Princess
Skeleton Army
Minions Skeleton Army Wizard The Log Princess Ram Rider
Minions Wizard Princess Ram Rider
Skeleton Army Minions Wizard The Log Ram Rider
Wizard Skeleton Army Minions The Log Princess
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Wizard Minions Skeleton Army
Minions Wizard Skeleton Army The Log Ram Rider
Wizard The Log Minions Princess Ram Rider
Ram Rider
Wizard Skeleton Army Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard The Log
Skeleton Army Minions The Log Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army Ram Rider
Wizard Minions Princess Ram Rider
Skeleton Army Minions Ram Rider
Skeleton Army
Minions Skeleton Army The Log
Skeleton Army
Minions
Skeleton Army The Log
Skeleton Army Wizard Ram Rider
Wizard Skeleton Army Princess
Skeleton Army Minions The Log
Minions Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Ram Rider
The Log
The Log
Wizard The Log
Wizard Minions Princess Ram Rider
Wizard The Log Princess
The Log Wizard Princess Ram Rider
The Log Wizard Ram Rider
Minions
Wizard The Log Princess Ram Rider
Wizard Princess
The Log Princess
Minions Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Minions
Wizard The Log Princess
Wizard The Log Princess
Minions The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess Ram Rider
Wizard The Log Princess Ram Rider
The Log
Wizard Princess
Minions Wizard
Wizard The Log
Princess
Wizard The Log Princess
Minions Skeleton Army Princess
Wizard Princess Ram Rider
The Log
Wizard Princess
The Log Wizard Princess
Minions The Log Princess
Princess
The Log Princess

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