My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Wizard Bandit
The Log
Dart Goblin Bandit
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Wizard Bowler Bandit
Fireball
Minions Dart Goblin Wizard Bowler Bandit
Poison
Minions Dart Goblin Wizard
Lightning
Wizard Bowler Bandit Goblinstein
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Dart Goblin Tornado Bandit Wizard Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Royal Delivery Dart Goblin Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler Bandit
Royal Delivery
Dart Goblin
Bowler Bandit
Wizard
Tornado Bandit
Tornado
Wizard Bowler
Bowler
Minions Dart Goblin Tornado
Bandit
Minions Dart Goblin Wizard
Goblinstein

Defense Synergies 4 12

Minions
Royal Delivery Dart Goblin Bowler Bandit
Royal Delivery
Dart Goblin Tornado Minions Wizard Bowler Bandit
Dart Goblin
Royal Delivery Minions Tornado Bowler Bandit
Wizard
Tornado Royal Delivery Bandit
Tornado
Royal Delivery Wizard Bowler Dart Goblin
Bowler
Tornado Minions Royal Delivery Dart Goblin Bandit
Bandit
Minions Royal Delivery Dart Goblin Wizard Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Dart Goblin Wizard
Minions Royal Delivery Dart Goblin Bandit
Tornado Bowler Minions Royal Delivery Dart Goblin Bandit
Minions Dart Goblin Bowler Bandit
Royal Delivery Tornado Bowler
Royal Delivery Tornado Bowler Minions Dart Goblin Bandit
Minions Dart Goblin Tornado Royal Delivery Wizard
Bowler Dart Goblin Bandit
Minions Tornado
Tornado Royal Delivery Dart Goblin Bowler Bandit
Minions Dart Goblin Royal Delivery Wizard Tornado Bowler Bandit
Minions Royal Delivery Dart Goblin Wizard Tornado
Bowler Minions Royal Delivery Wizard Bandit
Wizard Bowler Minions Royal Delivery Dart Goblin Tornado
Bandit
Tornado Royal Delivery Bowler Bandit
Wizard Minions Royal Delivery Tornado Bowler
Royal Delivery Minions Dart Goblin Wizard Tornado Bowler Bandit
Royal Delivery Wizard Tornado Minions Dart Goblin Bowler Bandit
Dart Goblin Tornado
Wizard Bowler Minions Royal Delivery Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Bowler Bandit
Royal Delivery Bandit Wizard Bowler
Royal Delivery Bandit Minions Bowler
Bowler Royal Delivery Tornado Bandit
Royal Delivery Bowler Bandit
Royal Delivery Wizard Minions Dart Goblin Tornado
Royal Delivery Minions Dart Goblin Bowler Bandit
Royal Delivery
Royal Delivery Minions Tornado Bandit
Royal Delivery Dart Goblin
Minions Dart Goblin Bowler
Royal Delivery Tornado Bowler
Royal Delivery Bowler Wizard Bandit
Wizard Dart Goblin Bowler
Minions Royal Delivery Dart Goblin Tornado Bowler
Minions Bowler Royal Delivery Dart Goblin Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Tornado Bowler Bandit
Dart Goblin Bandit
Dart Goblin
Wizard Bowler
Wizard Minions Dart Goblin Tornado
Dart Goblin Wizard Tornado Bowler
Dart Goblin Wizard Tornado Bowler
Dart Goblin Wizard Tornado Bandit
Minions Tornado Bowler
Dart Goblin Wizard Tornado Bowler Bandit
Dart Goblin Wizard Tornado
Dart Goblin Bowler Bandit
Minions Dart Goblin Bandit
Dart Goblin
Dart Goblin Wizard Bowler Bandit
Dart Goblin Wizard Bowler Bandit
Tornado
Minions
Dart Goblin Wizard Bowler Bandit
Dart Goblin Wizard Tornado Bowler
Minions Bowler
Wizard Tornado
Tornado Bowler
Tornado Wizard Bowler
Dart Goblin Wizard Tornado Bowler Bandit
Wizard Tornado Bowler Bandit
Dart Goblin Tornado Bandit
Dart Goblin Wizard Tornado
Minions Dart Goblin Wizard
Bowler
Dart Goblin Wizard Bandit
Wizard Bowler
Minions Dart Goblin Bandit
Dart Goblin Wizard Tornado
Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Tornado
Dart Goblin
Minions Dart Goblin Tornado Bowler
Dart Goblin Tornado
Dart Goblin Tornado Bowler Bandit
Dart Goblin Wizard Bowler

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