My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Battle Ram Skeleton Army
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Skeleton Army Hunter Royal Ghost
The Log
Battle Ram Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Skeleton Army Hunter Royal Ghost
Fireball
Minions Battle Ram Skeleton Army Hunter
Poison
Minions Skeleton Army Hunter
Lightning
Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Rage Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Royal Delivery Skeleton Army Royal Ghost Fireball Battle Ram Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Royal Delivery Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Battle Ram
Royal Delivery
Fireball
Battle Ram
Battle Ram
Minions Fireball Hunter Royal Ghost
Rage
Minions
Skeleton Army
Hunter
Battle Ram
Royal Ghost
Battle Ram

Defense Synergies 0 6

Minions
Royal Delivery Hunter
Royal Delivery
Minions Fireball Skeleton Army Hunter Royal Ghost
Fireball
Royal Delivery
Battle Ram
Rage
Skeleton Army
Royal Delivery
Hunter
Minions Royal Delivery
Royal Ghost
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Skeleton Army Hunter Minions Royal Delivery
Skeleton Army Hunter Minions Royal Delivery
Skeleton Army Hunter Minions
Royal Delivery Fireball Skeleton Army
Royal Delivery Fireball Skeleton Army Minions Hunter Royal Ghost
Minions Hunter Royal Delivery Fireball
Fireball
Hunter Minions Skeleton Army
Skeleton Army Royal Delivery Hunter Royal Ghost
Minions Skeleton Army Royal Delivery Fireball Hunter Royal Ghost
Minions Hunter Royal Delivery Fireball
Skeleton Army Hunter Minions Royal Delivery Fireball
Fireball Skeleton Army Minions Royal Delivery Hunter Royal Ghost
Skeleton Army Hunter
Skeleton Army Royal Delivery Fireball Hunter
Minions Royal Delivery Fireball Skeleton Army Hunter
Royal Delivery Fireball Minions Skeleton Army Hunter Royal Ghost
Royal Delivery Hunter Minions Fireball Royal Ghost
Hunter
Skeleton Army Royal Ghost Minions Royal Delivery Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Fireball Royal Ghost
Royal Delivery Fireball Hunter Royal Ghost
Royal Delivery Skeleton Army Minions Hunter
Skeleton Army Hunter Royal Delivery Fireball
Royal Delivery Skeleton Army Hunter
Royal Delivery Fireball Minions Hunter
Royal Delivery Skeleton Army Minions Fireball Hunter
Royal Delivery Skeleton Army Hunter
Royal Delivery Minions Fireball Skeleton Army
Royal Delivery Skeleton Army
Minions Hunter
Skeleton Army Royal Delivery Fireball
Royal Delivery Skeleton Army Fireball Hunter
Fireball Skeleton Army
Skeleton Army Minions Royal Delivery Fireball Hunter
Minions Royal Delivery Fireball Hunter Royal Ghost
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball
Fireball Minions Hunter
Fireball Hunter
Fireball
Minions Fireball
Fireball
Fireball
Fireball Hunter
Minions Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Minions
Fireball Hunter
Fireball
Minions Fireball
Fireball
Fireball
Fireball Hunter
Fireball Hunter Royal Ghost
Fireball
Fireball
Fireball Hunter
Minions Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Minions Fireball Skeleton Army
Fireball Hunter
Fireball
Fireball Hunter
Fireball
Fireball
Minions Fireball
Fireball
Fireball Royal Ghost

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