My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Royal Hogs Inferno Dragon
Giant Snowball
Minions Royal Recruits Royal Hogs Inferno Dragon
Zap
Minions Royal Hogs Inferno Dragon
Barbarian Barrel
Royal Recruits Valkyrie Royal Hogs
The Log
Royal Recruits Royal Hogs
Earthquake
Royal Hogs
Arrows
Minions Royal Recruits Royal Hogs
Royal Delivery
Minions Royal Recruits Valkyrie Royal Hogs Inferno Dragon
Fireball
Minions Royal Hogs Inferno Dragon
Poison
Minions Royal Recruits Royal Hogs
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Earthquake Valkyrie Inferno Dragon Golden Knight Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Earthquake Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Royal Recruits Valkyrie Royal Hogs Inferno Dragon
Royal Recruits
Minions Royal Hogs
Earthquake
Royal Hogs
Valkyrie
Minions Royal Hogs
Royal Hogs
Earthquake Minions Royal Recruits Valkyrie
Rage
Minions Golden Knight
Inferno Dragon
Minions
Golden Knight
Rage

Defense Synergies 1 2

Minions
Valkyrie Royal Recruits Golden Knight
Royal Recruits
Minions
Earthquake
Valkyrie
Minions
Royal Hogs
Rage
Inferno Dragon
Golden Knight
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Royal Recruits Valkyrie Golden Knight
Inferno Dragon Minions Royal Recruits Valkyrie
Minions Royal Recruits Valkyrie Inferno Dragon
Royal Recruits Inferno Dragon Minions Valkyrie
Royal Recruits Earthquake Valkyrie
Minions Earthquake Valkyrie
Minions Inferno Dragon
Earthquake Royal Recruits Valkyrie Golden Knight
Inferno Dragon Minions Royal Recruits
Royal Recruits Valkyrie
Minions Valkyrie Royal Recruits Earthquake
Minions Inferno Dragon
Royal Recruits Minions Earthquake Valkyrie
Valkyrie Minions Royal Recruits Earthquake Golden Knight
Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Minions Royal Recruits Valkyrie
Valkyrie Minions Royal Recruits Golden Knight
Earthquake Valkyrie Minions Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Valkyrie Minions Earthquake
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie
Valkyrie Inferno Dragon
Royal Recruits Minions Valkyrie Golden Knight
Royal Recruits Valkyrie
Royal Recruits Valkyrie Inferno Dragon
Minions
Royal Recruits Minions Valkyrie
Royal Recruits Valkyrie Inferno Dragon
Royal Recruits Minions Valkyrie Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Minions Royal Recruits Valkyrie Golden Knight
Royal Recruits Valkyrie
Royal Recruits Valkyrie Golden Knight
Royal Recruits Valkyrie
Royal Recruits Minions Valkyrie Inferno Dragon Golden Knight
Minions Valkyrie Royal Recruits Earthquake Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Valkyrie Golden Knight
Golden Knight
Earthquake
Earthquake Royal Recruits Valkyrie
Earthquake Valkyrie
Minions
Earthquake
Earthquake
Golden Knight
Minions
Royal Recruits Earthquake Valkyrie Golden Knight
Earthquake Golden Knight
Earthquake Minions
Earthquake
Earthquake Golden Knight
Earthquake Royal Recruits
Earthquake
Minions
Earthquake
Earthquake Valkyrie Golden Knight
Minions Earthquake
Earthquake Royal Recruits
Earthquake Valkyrie
Inferno Dragon
Earthquake Golden Knight
Golden Knight
Golden Knight
Minions
Earthquake
Earthquake
Earthquake Minions Royal Recruits
Valkyrie
Earthquake
Royal Recruits
Minions Royal Recruits Golden Knight
Royal Recruits Golden Knight
Inferno Dragon

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