My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Minions Royal Recruits Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Hut Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Royal Recruits Goblin Hut Goblin Barrel Skeleton Army Dark Prince
The Log
Royal Recruits Goblin Hut Goblin Barrel Skeleton Army Dark Prince
Earthquake
Goblin Hut Goblin Barrel Skeleton Army
Arrows
Minions Royal Recruits Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Minions Royal Recruits Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Dark Prince
Fireball
Minions Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Royal Recruits Goblin Hut Skeleton Army
Lightning
Goblin Hut Baby Dragon Dark Prince
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Fireball Baby Dragon Dark Prince Goblin Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Baby Dragon Dark Prince
Royal Recruits
Minions
Fireball
Baby Dragon Dark Prince
Goblin Hut
Goblin Barrel Baby Dragon Dark Prince
Goblin Barrel
Dark Prince Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Fireball Goblin Hut Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Minions Fireball Goblin Hut Baby Dragon

Defense Synergies 0 10

Minions
Royal Recruits Baby Dragon Dark Prince
Royal Recruits
Minions Skeleton Army
Fireball
Goblin Hut Dark Prince
Goblin Hut
Fireball Skeleton Army Baby Dragon Dark Prince
Goblin Barrel
Skeleton Army
Royal Recruits Goblin Hut
Baby Dragon
Minions Goblin Hut Dark Prince
Dark Prince
Minions Fireball Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Goblin Hut Baby Dragon
Skeleton Army Minions Royal Recruits Goblin Hut Dark Prince
Goblin Hut Skeleton Army Minions Royal Recruits Dark Prince
Royal Recruits Goblin Hut Skeleton Army Minions Dark Prince
Royal Recruits Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Minions Baby Dragon Dark Prince
Minions Fireball Goblin Hut Baby Dragon
Royal Recruits Fireball Baby Dragon
Minions Royal Recruits Goblin Hut Skeleton Army
Skeleton Army Royal Recruits Dark Prince
Minions Skeleton Army Royal Recruits Fireball Goblin Hut Baby Dragon Dark Prince
Minions Fireball Goblin Hut Baby Dragon
Royal Recruits Goblin Hut Skeleton Army Minions Fireball Dark Prince
Fireball Skeleton Army Minions Royal Recruits Goblin Hut Baby Dragon Dark Prince
Royal Recruits Skeleton Army Goblin Hut
Skeleton Army Royal Recruits Fireball Goblin Hut
Minions Royal Recruits Fireball Goblin Hut Skeleton Army Dark Prince
Fireball Minions Royal Recruits Goblin Hut Skeleton Army Baby Dragon Dark Prince
Baby Dragon Minions Royal Recruits Fireball Goblin Hut Dark Prince
Royal Recruits Goblin Hut
Royal Recruits Skeleton Army Dark Prince Minions Fireball Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball Goblin Hut Dark Prince
Fireball Baby Dragon
Royal Recruits Skeleton Army Minions Goblin Hut Dark Prince
Royal Recruits Skeleton Army Dark Prince Fireball
Royal Recruits Goblin Hut Skeleton Army Dark Prince
Fireball Minions Goblin Hut Baby Dragon
Royal Recruits Skeleton Army Dark Prince Minions Fireball Goblin Hut
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Minions Fireball Goblin Hut Skeleton Army Baby Dragon Dark Prince
Royal Recruits Goblin Hut Skeleton Army
Minions Royal Recruits Goblin Hut Dark Prince
Royal Recruits Skeleton Army Fireball Dark Prince
Royal Recruits Skeleton Army Dark Prince Fireball
Royal Recruits Fireball Skeleton Army Baby Dragon
Royal Recruits Goblin Hut Skeleton Army Minions Fireball Baby Dragon Dark Prince
Minions Royal Recruits Fireball Goblin Hut Baby Dragon Dark Prince
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Royal Recruits Fireball Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball
Royal Recruits Fireball Dark Prince
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Minions Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Royal Recruits Fireball Goblin Hut Baby Dragon
Fireball
Minions
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Minions Royal Recruits Fireball Goblin Hut Skeleton Army Dark Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball
Royal Recruits Dark Prince
Minions Royal Recruits Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon Dark Prince
Fireball

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