My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits
Giant Snowball
Minions Royal Recruits Musketeer Zappies Witch
Zap
Minions Zappies Witch
Barbarian Barrel
Royal Recruits Musketeer Bomb Tower Zappies Witch
The Log
Royal Recruits Musketeer Zappies Witch
Earthquake
Bomb Tower Zappies Witch
Arrows
Minions Royal Recruits Zappies Witch
Royal Delivery
Minions Royal Recruits Musketeer Zappies Witch
Fireball
Minions Musketeer Bomb Tower Zappies Witch
Poison
Minions Royal Recruits Musketeer Bomb Tower Zappies Witch
Lightning
Musketeer Bomb Tower Witch
Rocket
Musketeer Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Fireball Musketeer Bomb Tower Zappies Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Fireball Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Royal Recruits
Royal Recruits
Minions Musketeer Zappies
Fireball
Musketeer
Royal Recruits
Bomb Tower
Zappies
Royal Recruits Rage
Rage
Minions Witch Zappies
Witch
Rage

Defense Synergies 0 8

Minions
Royal Recruits Musketeer Zappies
Royal Recruits
Minions
Fireball
Musketeer Bomb Tower Zappies
Musketeer
Minions Fireball Bomb Tower Zappies
Bomb Tower
Fireball Musketeer
Zappies
Minions Fireball Musketeer
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Musketeer Zappies
Bomb Tower Minions Royal Recruits Musketeer Zappies Witch
Bomb Tower Witch Minions Royal Recruits Musketeer Zappies
Royal Recruits Bomb Tower Witch Minions Musketeer Zappies
Royal Recruits Fireball Bomb Tower
Fireball Minions Musketeer Bomb Tower Zappies
Minions Musketeer Fireball Bomb Tower Zappies Witch
Royal Recruits Fireball Musketeer Bomb Tower
Zappies Witch Minions Royal Recruits Musketeer Bomb Tower
Royal Recruits Musketeer Zappies
Minions Witch Royal Recruits Fireball Musketeer Bomb Tower Zappies
Minions Musketeer Fireball Zappies Witch
Royal Recruits Bomb Tower Minions Fireball Musketeer Zappies Witch
Fireball Bomb Tower Minions Royal Recruits Zappies Witch
Royal Recruits Bomb Tower Zappies
Bomb Tower Royal Recruits Fireball Zappies
Bomb Tower Minions Royal Recruits Fireball Musketeer Zappies Witch
Fireball Bomb Tower Minions Royal Recruits Musketeer Zappies Witch
Bomb Tower Witch Minions Royal Recruits Fireball Musketeer Zappies
Royal Recruits Musketeer Bomb Tower Zappies
Royal Recruits Minions Fireball Musketeer Bomb Tower Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies Witch
Fireball Musketeer Bomb Tower
Royal Recruits Zappies Minions Musketeer Bomb Tower Witch
Royal Recruits Fireball Musketeer Zappies
Royal Recruits Musketeer Zappies Witch
Fireball Minions Musketeer Bomb Tower Zappies Witch
Royal Recruits Minions Fireball Musketeer Bomb Tower Zappies Witch
Royal Recruits Bomb Tower Zappies
Royal Recruits Minions Fireball Bomb Tower Zappies Witch
Royal Recruits Witch Musketeer Zappies
Minions Royal Recruits Musketeer Bomb Tower Zappies Witch
Royal Recruits Fireball
Royal Recruits Fireball Bomb Tower Zappies Witch
Royal Recruits Fireball Musketeer Bomb Tower Zappies Witch
Royal Recruits Zappies Witch Minions Fireball Musketeer Bomb Tower
Minions Royal Recruits Fireball Musketeer Bomb Tower Zappies Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer
Fireball Musketeer
Fireball
Royal Recruits Fireball Musketeer
Fireball
Fireball Minions Musketeer Witch
Musketeer Witch
Fireball
Fireball
Minions Fireball Musketeer
Royal Recruits Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Royal Recruits Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Witch
Minions Fireball Musketeer
Fireball
Musketeer
Royal Recruits Fireball Musketeer
Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Minions Fireball Musketeer Zappies Witch
Fireball
Fireball Musketeer
Fireball Zappies
Fireball
Minions Royal Recruits Fireball Musketeer Zappies Witch
Fireball Musketeer Zappies Witch
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Royal Recruits Musketeer
Minions Royal Recruits Fireball Musketeer Zappies Witch
Fireball Musketeer Zappies Witch
Royal Recruits Fireball Musketeer Witch
Fireball

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