My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Skeleton Dragons Witch
Zap
Minions Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Minions Skeleton Dragons Witch
Royal Delivery
Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Witch Prince
Fireball
Minions Skeleton Dragons Wizard Witch
Poison
Minions Skeleton Dragons Wizard Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Dragons Fireball Mini P.E.K.K.A Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Skeleton Dragons Fireball Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Valkyrie Prince
Skeleton Dragons
Mini P.E.K.K.A Valkyrie Prince
Fireball
Mini P.E.K.K.A
Minions Skeleton Dragons Valkyrie Wizard
Valkyrie
Prince Minions Skeleton Dragons Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Prince
Witch
Valkyrie Prince
Prince
Valkyrie Minions Skeleton Dragons Wizard Witch

Defense Synergies 1 15

Minions
Valkyrie Prince
Skeleton Dragons
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball
Skeleton Dragons Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeleton Dragons Fireball Valkyrie Wizard Witch
Valkyrie
Minions Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Witch Prince
Wizard
Mini P.E.K.K.A Valkyrie Prince
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Minions Skeleton Dragons Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Fireball Valkyrie Wizard
Mini P.E.K.K.A Minions Skeleton Dragons Valkyrie Witch Prince
Mini P.E.K.K.A Witch Prince Minions Skeleton Dragons Valkyrie
Mini P.E.K.K.A Witch Prince Minions Skeleton Dragons Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Minions Skeleton Dragons Valkyrie
Minions Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Valkyrie
Mini P.E.K.K.A Witch Minions Prince
Mini P.E.K.K.A Valkyrie Prince
Minions Skeleton Dragons Valkyrie Witch Fireball Wizard
Minions Skeleton Dragons Fireball Wizard Witch
Mini P.E.K.K.A Prince Minions Skeleton Dragons Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minions Skeleton Dragons Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Wizard Minions Skeleton Dragons Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Valkyrie Minions Skeleton Dragons Wizard Witch Prince
Valkyrie Wizard Witch Minions Skeleton Dragons Fireball
Mini P.E.K.K.A Prince
Skeleton Dragons Valkyrie Wizard Minions Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Prince
Fireball Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Prince
Minions Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Fireball
Mini P.E.K.K.A Valkyrie Witch Prince
Skeleton Dragons Fireball Wizard Minions Witch
Mini P.E.K.K.A Prince Minions Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie Prince
Minions Skeleton Dragons Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Witch Skeleton Dragons
Minions Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Fireball Valkyrie Wizard Witch
Wizard Skeleton Dragons Fireball Valkyrie Witch
Witch Minions Skeleton Dragons Fireball Mini P.E.K.K.A Valkyrie Prince
Minions Valkyrie Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Valkyrie
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Valkyrie Prince
Fireball Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Fireball Wizard Minions Witch
Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Minions Fireball Mini P.E.K.K.A Prince
Skeleton Dragons Fireball Valkyrie Wizard Prince
Fireball Skeleton Dragons Wizard
Skeleton Dragons Fireball
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard Witch
Skeleton Dragons Fireball Wizard
Fireball
Minions Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Prince
Skeleton Dragons Fireball Valkyrie Wizard Witch
Minions Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball Wizard
Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball Valkyrie Wizard Witch
Witch
Fireball Skeleton Dragons Wizard Witch
Fireball Skeleton Dragons Wizard Witch Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard Witch
Minions Skeleton Dragons Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Prince
Fireball Wizard
Minions Fireball Witch Prince
Fireball Skeleton Dragons Wizard Witch
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Prince
Minions Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball Witch
Fireball Witch Prince
Prince
Fireball Skeleton Dragons Wizard

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