My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army
Giant Snowball
Minions Skeleton Dragons Wall Breakers Skeleton Army
Zap
Minions Wall Breakers Skeleton Army
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Dragons Wall Breakers Skeleton Army
Royal Delivery
Minions Skeleton Dragons Wall Breakers Skeleton Army
Fireball
Minions Skeleton Dragons Wall Breakers Skeleton Army
Poison
Minions Skeleton Dragons Skeleton Army
Lightning
Skeleton Dragons Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Tornado Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Skeleton Army Tornado Skeleton Dragons Fireball Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Skeleton Army Tornado

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Wall Breakers
Skeleton Dragons
Tornado
Fireball
Tornado Wall Breakers
Wall Breakers
Minions Fireball
Skeleton Army
Tornado
Skeleton Dragons Fireball
Goblin Machine
Goblinstein

Defense Synergies 2 2

Minions
Skeleton Dragons
Tornado Fireball Skeleton Army
Fireball
Tornado Skeleton Dragons
Wall Breakers
Skeleton Army
Skeleton Dragons
Tornado
Skeleton Dragons Fireball
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Fireball
Skeleton Army Minions Skeleton Dragons
Skeleton Army Tornado Minions Skeleton Dragons
Skeleton Army Minions Skeleton Dragons
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Minions Skeleton Dragons
Minions Skeleton Dragons Tornado Fireball
Skeleton Dragons Fireball
Minions Skeleton Army Tornado
Skeleton Army Tornado
Minions Skeleton Dragons Skeleton Army Fireball Tornado
Minions Skeleton Dragons Fireball Tornado
Skeleton Army Minions Skeleton Dragons Fireball
Fireball Skeleton Army Minions Skeleton Dragons Tornado
Skeleton Army
Skeleton Army Tornado Fireball
Minions Skeleton Dragons Fireball Skeleton Army Tornado
Fireball Minions Skeleton Dragons Skeleton Army Tornado
Tornado Minions Skeleton Dragons Fireball
Tornado
Skeleton Dragons Skeleton Army Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Skeleton Dragons
Skeleton Army Minions
Skeleton Army Fireball Tornado
Skeleton Army
Skeleton Dragons Fireball Minions Tornado
Skeleton Army Minions Fireball
Skeleton Army
Minions Skeleton Dragons Fireball Skeleton Army Tornado
Skeleton Dragons Skeleton Army
Minions
Skeleton Army Fireball Tornado
Skeleton Army Fireball
Skeleton Dragons Fireball Skeleton Army
Skeleton Army Minions Skeleton Dragons Fireball Tornado
Minions Skeleton Dragons Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons Tornado
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Minions Tornado Goblin Machine
Skeleton Dragons Tornado
Fireball Skeleton Dragons Tornado
Fireball Skeleton Dragons Tornado
Minions Fireball Tornado
Skeleton Dragons Fireball Tornado Goblin Machine
Fireball Skeleton Dragons Tornado
Skeleton Dragons Fireball
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Tornado
Minions Skeleton Dragons
Skeleton Dragons Fireball Goblin Machine
Skeleton Dragons Fireball Tornado Goblin Machine
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball Tornado
Tornado
Skeleton Dragons Fireball
Tornado Skeleton Dragons Fireball Goblin Machine
Fireball Skeleton Dragons Tornado
Fireball Skeleton Dragons Tornado
Fireball Skeleton Dragons Tornado
Skeleton Dragons Fireball Tornado
Minions Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Minions Fireball Skeleton Army
Fireball Skeleton Dragons Tornado
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Fireball Tornado
Skeleton Dragons
Minions Skeleton Dragons Fireball Tornado
Skeleton Dragons Fireball Tornado
Fireball Tornado
Fireball Skeleton Dragons

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