My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Dark Prince Witch X-Bow Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Dark Prince
Giant Snowball
Minions Skeleton Dragons Guards Witch
Zap
Minions Guards Dark Prince Witch X-Bow
Barbarian Barrel
Wizard Guards Dark Prince Witch X-Bow
The Log
Guards Dark Prince Witch X-Bow
Earthquake
Guards Witch X-Bow
Arrows
Minions Skeleton Dragons Guards Witch
Royal Delivery
Minions Skeleton Dragons Wizard Guards Dark Prince Witch
Fireball
Minions Skeleton Dragons Wizard Witch X-Bow
Poison
Minions Skeleton Dragons Wizard Guards Witch X-Bow
Lightning
Skeleton Dragons Wizard Dark Prince Witch X-Bow
Rocket
Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Skeleton Dragons Dark Prince Golden Knight Wizard Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Skeleton Dragons Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Dark Prince
Skeleton Dragons
Dark Prince
Wizard
Dark Prince
Guards
X-Bow
Dark Prince
Minions Skeleton Dragons Wizard Witch X-Bow
Witch
Dark Prince
X-Bow
Guards Dark Prince Golden Knight
Golden Knight
X-Bow

Defense Synergies 0 11

Minions
Dark Prince X-Bow Golden Knight
Skeleton Dragons
Guards Dark Prince
Wizard
Guards Dark Prince Golden Knight
Guards
Skeleton Dragons Wizard Witch X-Bow
Dark Prince
Minions Skeleton Dragons Wizard Witch
Witch
Guards Dark Prince
X-Bow
Minions Guards
Golden Knight
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Wizard X-Bow Golden Knight
Minions Skeleton Dragons Dark Prince Witch X-Bow
Witch Minions Skeleton Dragons Dark Prince
Witch Minions Skeleton Dragons Guards Dark Prince
Dark Prince X-Bow
Minions Skeleton Dragons Guards Dark Prince X-Bow
Minions Skeleton Dragons Wizard Witch X-Bow
Skeleton Dragons X-Bow Golden Knight
Witch Minions X-Bow
Guards Dark Prince
Minions Skeleton Dragons Guards Witch Wizard Dark Prince X-Bow
Minions Skeleton Dragons Wizard Witch
Minions Skeleton Dragons Wizard Guards Dark Prince Witch X-Bow
Wizard Minions Skeleton Dragons Guards Dark Prince Witch X-Bow Golden Knight
X-Bow
X-Bow
Wizard Minions Skeleton Dragons Dark Prince Witch X-Bow
Minions Skeleton Dragons Wizard Guards Dark Prince Witch X-Bow Golden Knight
Wizard Witch Minions Skeleton Dragons Guards Dark Prince
Skeleton Dragons Wizard Dark Prince Minions Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch X-Bow
Skeleton Dragons Wizard X-Bow
Guards Minions Dark Prince Witch Golden Knight
Guards Dark Prince X-Bow
Guards Dark Prince Witch
Skeleton Dragons Wizard Minions Witch
Guards Dark Prince Minions Witch
Dark Prince
Minions Skeleton Dragons Dark Prince Witch X-Bow
Witch Skeleton Dragons Guards
Minions Guards Dark Prince Witch Golden Knight
Guards Dark Prince
Dark Prince Wizard Guards Witch Golden Knight
Wizard Skeleton Dragons Witch
Guards Witch Minions Skeleton Dragons Dark Prince X-Bow Golden Knight
Minions Skeleton Dragons Wizard Dark Prince Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards X-Bow Golden Knight
Skeleton Dragons X-Bow Golden Knight
Skeleton Dragons X-Bow
Skeleton Dragons Guards Dark Prince
Wizard Skeleton Dragons Dark Prince
Skeleton Dragons Wizard Minions Witch
Skeleton Dragons Wizard Witch
X-Bow Skeleton Dragons Wizard
Skeleton Dragons Wizard X-Bow Golden Knight
Minions Guards X-Bow
Skeleton Dragons Wizard Dark Prince X-Bow Golden Knight
Skeleton Dragons Wizard
Skeleton Dragons Golden Knight
Minions Skeleton Dragons X-Bow
Skeleton Dragons X-Bow
X-Bow Skeleton Dragons Wizard Witch Golden Knight
Skeleton Dragons Wizard X-Bow
Minions Skeleton Dragons
Skeleton Dragons Wizard Dark Prince X-Bow
Skeleton Dragons Wizard Witch X-Bow Golden Knight
Minions Skeleton Dragons X-Bow
Skeleton Dragons Wizard
X-Bow
Skeleton Dragons X-Bow
Skeleton Dragons Wizard Dark Prince Witch
Witch
X-Bow Skeleton Dragons Wizard Witch Golden Knight
Skeleton Dragons Wizard Witch X-Bow Golden Knight
Skeleton Dragons X-Bow Golden Knight
Skeleton Dragons Wizard Witch X-Bow
Minions Skeleton Dragons Wizard Guards Witch
Skeleton Dragons Wizard X-Bow
Skeleton Dragons
Wizard
Minions Guards Dark Prince Witch X-Bow
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Wizard
Skeleton Dragons Dark Prince
Minions Skeleton Dragons Guards Witch Golden Knight
Skeleton Dragons Witch
Dark Prince Witch X-Bow Golden Knight
Skeleton Dragons Wizard

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