My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Recruits Inferno Dragon
Giant Snowball
Minions Skeleton Barrel Royal Recruits Inferno Dragon
Zap
Minions Skeleton Barrel Firecracker Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Electro Wizard
The Log
Skeleton Barrel Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Minions Skeleton Barrel Firecracker Royal Recruits
Royal Delivery
Minions Skeleton Barrel Firecracker Royal Recruits Electro Wizard Inferno Dragon
Fireball
Minions Skeleton Barrel Firecracker Electro Wizard Inferno Dragon
Poison
Minions Skeleton Barrel Firecracker Royal Recruits Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Skeleton Barrel Firecracker Electro Wizard Inferno Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Skeleton Barrel Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Skeleton Barrel Firecracker Royal Recruits Inferno Dragon
Skeleton Barrel
Firecracker Minions Royal Recruits Mirror Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Minions Royal Recruits Mirror Inferno Dragon Mega Knight
Royal Recruits
Minions Skeleton Barrel Firecracker Electro Wizard
Mirror
Skeleton Barrel Firecracker
Electro Wizard
Royal Recruits Mega Knight
Inferno Dragon
Mega Knight Minions Skeleton Barrel Firecracker
Mega Knight
Minions Inferno Dragon Skeleton Barrel Firecracker Electro Wizard

Defense Synergies 0 15

Minions
Firecracker Royal Recruits Electro Wizard Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Minions Royal Recruits Mirror Electro Wizard Mega Knight
Royal Recruits
Minions Firecracker
Mirror
Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Minions Firecracker Mirror Inferno Dragon Mega Knight
Inferno Dragon
Mirror Electro Wizard Mega Knight
Mega Knight
Minions Skeleton Barrel Firecracker Mirror Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Royal Recruits Electro Wizard
Inferno Dragon Minions Firecracker Royal Recruits Electro Wizard Mega Knight
Mega Knight Minions Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Inferno Dragon Minions Firecracker Electro Wizard Mega Knight
Firecracker Royal Recruits Mega Knight
Minions Firecracker Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Firecracker
Skeleton Barrel Royal Recruits Electro Wizard Mega Knight
Inferno Dragon Minions Royal Recruits
Firecracker Royal Recruits Electro Wizard Mega Knight
Minions Electro Wizard Firecracker Royal Recruits Mega Knight
Minions Inferno Dragon Firecracker Electro Wizard
Royal Recruits Mega Knight Minions Electro Wizard
Mega Knight Minions Firecracker Royal Recruits Electro Wizard
Royal Recruits Inferno Dragon Electro Wizard Mega Knight
Royal Recruits Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Firecracker Royal Recruits Electro Wizard
Mega Knight Minions Firecracker Royal Recruits Electro Wizard
Minions Firecracker Royal Recruits Electro Wizard Inferno Dragon Mega Knight
Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Mega Knight Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Inferno Dragon Mega Knight
Royal Recruits Mega Knight Minions Electro Wizard
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Inferno Dragon Mega Knight
Firecracker Minions Skeleton Barrel Electro Wizard
Royal Recruits Minions Electro Wizard
Mega Knight Royal Recruits Inferno Dragon
Royal Recruits Electro Wizard Mega Knight Minions Firecracker Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Mega Knight Minions Royal Recruits
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mega Knight
Royal Recruits Firecracker Mega Knight
Royal Recruits Electro Wizard Minions Firecracker Inferno Dragon
Minions Mega Knight Firecracker Royal Recruits Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Royal Recruits
Firecracker Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel Firecracker Royal Recruits
Firecracker Mega Knight
Firecracker Minions Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Minions Electro Wizard
Firecracker Skeleton Barrel Royal Recruits Electro Wizard
Firecracker
Skeleton Barrel Firecracker
Minions Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Royal Recruits Mega Knight
Minions
Skeleton Barrel Firecracker Electro Wizard Mega Knight
Skeleton Barrel Firecracker Mega Knight
Minions Mega Knight
Skeleton Barrel Royal Recruits
Firecracker Mega Knight
Inferno Dragon
Firecracker Skeleton Barrel Electro Wizard
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Firecracker Electro Wizard
Electro Wizard Minions Skeleton Barrel Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Skeleton Barrel Electro Wizard Minions Royal Recruits
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Skeleton Barrel Firecracker
Firecracker Royal Recruits Mega Knight
Minions Firecracker Royal Recruits Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Royal Recruits Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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