My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Executioner Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Miner Bandit
Giant Snowball
Minions Barbarians Miner
Zap
Minions Bandit
Barbarian Barrel
Tesla Barbarians Elixir Golem Executioner Royal Ghost Bandit
The Log
Barbarians Elixir Golem Bandit
Earthquake
Tesla Barbarians Elixir Golem
Arrows
Minions
Royal Delivery
Minions Barbarians Elixir Golem Executioner Miner Royal Ghost Bandit
Fireball
Minions Tesla Barbarians Elixir Golem Executioner Bandit
Poison
Minions Barbarians Elixir Golem Executioner
Lightning
Tesla Executioner Bandit
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Miner Royal Ghost Bandit Tesla Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Elixir Golem Miner Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Elixir Golem Bandit
Tesla
Barbarians
Elixir Golem
Minions Executioner Royal Ghost Bandit
Executioner
Elixir Golem Miner Bandit
Miner
Minions Executioner Royal Ghost Bandit
Royal Ghost
Elixir Golem Miner Bandit
Bandit
Minions Elixir Golem Executioner Miner Royal Ghost

Defense Synergies 0 3

Minions
Tesla Bandit
Tesla
Minions
Barbarians
Elixir Golem
Executioner
Bandit
Miner
Royal Ghost
Bandit
Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Executioner
Barbarians Minions Tesla Executioner Bandit
Tesla Barbarians Minions Executioner Bandit
Tesla Barbarians Minions Bandit
Barbarians
Minions Tesla Executioner Royal Ghost Bandit
Minions Tesla Executioner
Tesla Barbarians Bandit
Tesla Barbarians Minions
Tesla Barbarians Miner Royal Ghost Bandit
Minions Barbarians Executioner Tesla Royal Ghost Bandit
Minions Tesla Executioner
Tesla Barbarians Minions Bandit
Executioner Minions Tesla Barbarians Royal Ghost
Barbarians Tesla Bandit
Barbarians Tesla Bandit
Tesla Barbarians Minions Executioner
Tesla Minions Barbarians Executioner Royal Ghost Bandit
Executioner Minions Tesla Barbarians Royal Ghost Bandit
Barbarians Tesla
Royal Ghost Minions Tesla Barbarians Executioner Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Royal Ghost Bandit
Bandit Tesla Executioner Miner Royal Ghost
Barbarians Bandit Minions
Tesla Barbarians Bandit
Barbarians Tesla Executioner Bandit
Executioner Minions Tesla
Minions Tesla Barbarians Bandit
Tesla Barbarians
Minions Barbarians Bandit
Tesla Barbarians
Minions Tesla Barbarians
Barbarians
Barbarians Tesla Executioner Bandit
Tesla Barbarians Executioner
Tesla Barbarians Minions Executioner
Minions Executioner Tesla Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Executioner Miner Royal Ghost Bandit
Miner Bandit
Barbarians
Executioner
Executioner Minions
Executioner
Executioner
Miner Bandit
Minions
Miner Bandit
Executioner
Executioner Miner Bandit
Minions Bandit
Executioner Bandit
Executioner Bandit
Minions
Executioner Bandit
Miner
Minions
Barbarians
Executioner
Miner Executioner Royal Ghost Bandit
Miner Bandit
Miner Bandit
Executioner
Minions
Miner Bandit
Minions Barbarians Bandit
Executioner
Miner Executioner
Executioner
Executioner
Minions
Executioner
Executioner Miner Royal Ghost Bandit

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