My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Giant Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Zappies Balloon
Zap
Minions Zappies Balloon
Barbarian Barrel
Tesla Valkyrie Zappies Magic Archer
The Log
Zappies
Earthquake
Tesla Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Valkyrie Zappies Balloon Magic Archer
Fireball
Minions Tesla Zappies Balloon Magic Archer
Poison
Minions Zappies Balloon Magic Archer
Lightning
Tesla Valkyrie Balloon Magic Archer
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tesla Fireball Valkyrie Zappies Magic Archer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Tesla Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie Balloon
Tesla
Fireball
Giant Magic Archer
Valkyrie
Balloon Minions Zappies Giant Magic Archer
Zappies
Valkyrie Giant Balloon
Giant
Minions Fireball Valkyrie Zappies Balloon Magic Archer
Balloon
Valkyrie Minions Zappies Giant Magic Archer
Magic Archer
Fireball Valkyrie Giant Balloon

Defense Synergies 1 10

Minions
Valkyrie Tesla Zappies
Tesla
Minions Fireball Valkyrie Zappies Magic Archer
Fireball
Tesla Valkyrie Zappies
Valkyrie
Minions Tesla Fireball Zappies Magic Archer
Zappies
Minions Tesla Fireball Valkyrie
Giant
Balloon
Magic Archer
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie Zappies Magic Archer
Minions Tesla Valkyrie Zappies
Tesla Minions Valkyrie Zappies
Tesla Minions Valkyrie Zappies
Fireball Valkyrie
Fireball Minions Tesla Valkyrie Zappies Magic Archer
Minions Tesla Fireball Zappies Magic Archer
Tesla Fireball Valkyrie Magic Archer
Tesla Zappies Minions
Tesla Valkyrie Zappies
Minions Valkyrie Tesla Fireball Zappies Magic Archer
Minions Tesla Fireball Zappies Magic Archer
Tesla Minions Fireball Valkyrie Zappies
Fireball Valkyrie Minions Tesla Zappies Magic Archer
Tesla Zappies
Tesla Fireball Zappies
Tesla Minions Fireball Valkyrie Zappies
Tesla Fireball Valkyrie Minions Zappies Magic Archer
Valkyrie Minions Tesla Fireball Zappies Magic Archer
Tesla Zappies
Valkyrie Minions Tesla Fireball Zappies
Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Zappies
Fireball Tesla Valkyrie Magic Archer
Zappies Minions Valkyrie
Valkyrie Tesla Fireball Zappies
Tesla Valkyrie Zappies
Fireball Minions Tesla Zappies Magic Archer
Minions Tesla Fireball Valkyrie Zappies
Tesla Valkyrie Zappies
Minions Fireball Valkyrie Zappies Magic Archer
Tesla Zappies
Minions Tesla Valkyrie Zappies
Fireball Valkyrie
Tesla Fireball Valkyrie Zappies
Tesla Fireball Valkyrie Zappies Magic Archer
Tesla Zappies Minions Fireball Valkyrie Magic Archer
Minions Valkyrie Tesla Fireball Zappies Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Minions
Fireball Magic Archer
Fireball Valkyrie Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Zappies
Fireball
Fireball Magic Archer
Fireball Zappies Magic Archer
Fireball Magic Archer
Minions Fireball Zappies Magic Archer
Fireball Zappies Magic Archer
Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Zappies Magic Archer
Fireball Zappies Magic Archer
Fireball Magic Archer
Fireball

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