My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Ice Wizard Bandit Magic Archer Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Bandit Sparky Skeleton King
Giant Snowball
Minions Skeleton Barrel Skeleton King
Zap
Minions Skeleton Barrel Bandit Sparky Skeleton King
Barbarian Barrel
Skeleton Barrel Tesla Ice Wizard Bandit Magic Archer Sparky Skeleton King
The Log
Skeleton Barrel Bandit Sparky Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Minions Skeleton Barrel Skeleton King
Royal Delivery
Minions Skeleton Barrel Ice Wizard Bandit Magic Archer Sparky Skeleton King
Fireball
Minions Skeleton Barrel Tesla Ice Wizard Bandit Magic Archer Sparky Skeleton King
Poison
Minions Skeleton Barrel Ice Wizard Magic Archer Sparky Skeleton King
Lightning
Tesla Ice Wizard Bandit Magic Archer Sparky Skeleton King
Rocket
Magic Archer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Ice Wizard Bandit Tesla Magic Archer Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Ice Wizard Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Bandit Sparky Skeleton King
Skeleton Barrel
Skeleton King Minions Bandit Magic Archer Sparky
Tesla
Ice Wizard
Bandit
Bandit
Minions Skeleton Barrel Ice Wizard Magic Archer
Magic Archer
Skeleton Barrel Bandit
Sparky
Minions Skeleton Barrel
Skeleton King
Skeleton Barrel Minions

Defense Synergies 0 7

Minions
Tesla Ice Wizard Bandit
Skeleton Barrel
Tesla
Minions Magic Archer
Ice Wizard
Minions Bandit Skeleton King
Bandit
Minions Ice Wizard Magic Archer
Magic Archer
Tesla Bandit
Sparky
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Tesla Magic Archer Sparky
Sparky Minions Tesla Ice Wizard Bandit
Tesla Sparky Minions Ice Wizard Bandit
Tesla Sparky Minions Ice Wizard Bandit Skeleton King
Sparky
Minions Tesla Ice Wizard Bandit Magic Archer
Minions Tesla Ice Wizard Magic Archer
Skeleton Barrel Tesla Bandit Magic Archer Sparky
Tesla Sparky Minions Ice Wizard Skeleton King
Tesla Ice Wizard Bandit Sparky
Minions Ice Wizard Tesla Bandit Magic Archer Skeleton King
Minions Tesla Ice Wizard Magic Archer
Tesla Sparky Minions Ice Wizard Bandit
Sparky Minions Tesla Magic Archer Skeleton King
Sparky Tesla Bandit Skeleton King
Tesla Bandit Sparky
Tesla Sparky Minions
Tesla Minions Ice Wizard Bandit Magic Archer
Minions Tesla Ice Wizard Bandit Magic Archer
Sparky Tesla
Minions Tesla Bandit Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit Sparky
Bandit Skeleton Barrel Tesla Magic Archer
Bandit Minions Sparky
Tesla Bandit Sparky
Tesla Bandit Sparky
Minions Skeleton Barrel Tesla Ice Wizard Magic Archer
Sparky Minions Tesla Ice Wizard Bandit
Tesla Sparky
Minions Bandit Magic Archer Sparky
Tesla Sparky
Minions Tesla Sparky
Tesla Bandit Sparky Skeleton King
Tesla Magic Archer Sparky
Tesla Sparky Minions Magic Archer Skeleton King
Minions Tesla Ice Wizard Magic Archer Sparky Skeleton King
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Bandit Sparky
Skeleton Barrel Ice Wizard Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer Sparky
Skeleton Barrel Sparky
Magic Archer Sparky
Minions Skeleton Barrel Ice Wizard Magic Archer
Magic Archer Sparky
Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Bandit
Minions Sparky
Skeleton Barrel Bandit Magic Archer Sparky
Magic Archer
Skeleton Barrel Bandit Magic Archer Sparky
Minions Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Magic Archer Sparky
Skeleton Barrel Bandit Magic Archer Sparky
Magic Archer Skeleton Barrel Bandit Sparky
Sparky
Minions Sparky
Skeleton Barrel Bandit Magic Archer Sparky
Skeleton Barrel Magic Archer
Minions Magic Archer Sparky
Sparky
Skeleton Barrel
Ice Wizard Magic Archer Sparky
Skeleton Barrel Ice Wizard Bandit Magic Archer Sparky
Skeleton Barrel Bandit Magic Archer Sparky
Skeleton Barrel Bandit Magic Archer Sparky
Ice Wizard Magic Archer Sparky
Minions Skeleton Barrel
Sparky
Bandit Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Skeleton Barrel Minions Bandit Magic Archer
Ice Wizard Magic Archer
Magic Archer Sparky
Skeleton Barrel Magic Archer Skeleton King
Sparky
Sparky
Minions Magic Archer Sparky Skeleton King
Magic Archer
Skeleton Barrel Bandit Magic Archer Sparky
Sparky
Sparky

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