My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Dark Prince Executioner
The Log
Elite Barbarians Dark Prince
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Dark Prince Executioner Inferno Dragon
Fireball
Minions Tesla Elite Barbarians Executioner Inferno Dragon
Poison
Minions Executioner
Lightning
Tesla Elite Barbarians Dark Prince Executioner Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tesla Fireball Dark Prince Inferno Dragon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Tesla Fireball Dark Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Dark Prince Inferno Dragon
Tesla
Elite Barbarians
Minions Fireball Mega Knight
Fireball
Elite Barbarians Dark Prince Mega Knight
Dark Prince
Minions Fireball Executioner
Executioner
Dark Prince Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Elite Barbarians Fireball Executioner

Defense Synergies 1 12

Minions
Tesla Dark Prince Mega Knight
Tesla
Minions Fireball Dark Prince Inferno Dragon
Elite Barbarians
Dark Prince Mega Knight
Fireball
Tesla Dark Prince Mega Knight
Dark Prince
Elite Barbarians Minions Tesla Fireball Executioner
Executioner
Dark Prince Mega Knight
Inferno Dragon
Tesla Mega Knight
Mega Knight
Minions Elite Barbarians Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Executioner
Elite Barbarians Inferno Dragon Minions Tesla Dark Prince Executioner Mega Knight
Tesla Mega Knight Minions Elite Barbarians Dark Prince Executioner Inferno Dragon
Tesla Elite Barbarians Inferno Dragon Minions Dark Prince Mega Knight
Elite Barbarians Fireball Dark Prince Mega Knight
Fireball Minions Tesla Dark Prince Executioner Mega Knight
Minions Tesla Inferno Dragon Fireball Executioner
Tesla Fireball Mega Knight
Tesla Inferno Dragon Minions Elite Barbarians
Elite Barbarians Tesla Dark Prince Mega Knight
Minions Executioner Tesla Fireball Dark Prince Mega Knight
Minions Tesla Executioner Inferno Dragon Fireball
Tesla Mega Knight Minions Elite Barbarians Fireball Dark Prince
Fireball Executioner Mega Knight Minions Tesla Dark Prince
Elite Barbarians Inferno Dragon Tesla Mega Knight
Tesla Elite Barbarians Fireball Inferno Dragon Mega Knight
Tesla Mega Knight Minions Elite Barbarians Fireball Dark Prince Executioner
Tesla Fireball Mega Knight Minions Elite Barbarians Dark Prince Executioner
Executioner Minions Tesla Fireball Dark Prince Inferno Dragon Mega Knight
Tesla Elite Barbarians Inferno Dragon
Dark Prince Mega Knight Minions Tesla Elite Barbarians Fireball Executioner
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Fireball Dark Prince
Fireball Tesla Elite Barbarians Executioner Inferno Dragon Mega Knight
Mega Knight Minions Elite Barbarians Dark Prince
Dark Prince Mega Knight Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Dark Prince Executioner Inferno Dragon Mega Knight
Fireball Executioner Minions Tesla
Dark Prince Minions Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians Dark Prince Inferno Dragon
Mega Knight Minions Elite Barbarians Fireball Dark Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Minions Tesla Elite Barbarians Dark Prince
Mega Knight Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Mega Knight Tesla Fireball Executioner
Tesla Fireball Executioner Mega Knight
Tesla Elite Barbarians Minions Fireball Dark Prince Executioner Inferno Dragon
Minions Executioner Mega Knight Tesla Elite Barbarians Fireball Dark Prince Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball Dark Prince
Fireball Executioner Dark Prince Mega Knight
Fireball Executioner Minions
Executioner
Fireball Executioner
Fireball
Minions Elite Barbarians Fireball
Fireball Dark Prince
Fireball Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Minions
Fireball Dark Prince Executioner Mega Knight
Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Fireball Dark Prince Executioner Mega Knight
Inferno Dragon
Fireball Executioner
Fireball Mega Knight
Fireball
Elite Barbarians Fireball Executioner
Minions Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Minions Fireball Dark Prince
Fireball Executioner
Fireball
Fireball Dark Prince Executioner Mega Knight
Fireball Executioner
Fireball
Elite Barbarians Dark Prince Executioner Mega Knight
Minions Elite Barbarians Fireball
Fireball Executioner
Fireball Dark Prince Executioner Mega Knight
Inferno Dragon
Fireball Mega Knight

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