My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Goblin Drill
Giant Snowball
Minions Tombstone Goblin Barrel Goblin Drill
Zap
Minions Tombstone Inferno Tower Goblin Barrel Goblin Drill
Barbarian Barrel
Tombstone Inferno Tower Wizard Goblin Barrel Goblin Drill
The Log
Tombstone Goblin Barrel Goblin Drill
Earthquake
Tombstone Inferno Tower Goblin Barrel Goblin Drill
Arrows
Minions Tombstone Goblin Barrel Goblin Drill
Royal Delivery
Minions Wizard Goblin Barrel Goblin Drill
Fireball
Minions Tombstone Inferno Tower Wizard Goblin Barrel Goblin Drill
Poison
Minions Tombstone Inferno Tower Wizard Goblin Drill
Lightning
Tombstone Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Goblin Barrel Void Goblin Drill Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Goblin Barrel Void

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Goblin Drill
Tombstone
Giant
Minions Goblin Barrel Wizard Void
Inferno Tower
Wizard
Giant
Goblin Barrel
Giant Goblin Drill
Void
Giant
Goblin Drill
Minions Goblin Barrel

Defense Synergies 0 5

Minions
Tombstone Inferno Tower Goblin Drill
Tombstone
Minions Wizard
Giant
Inferno Tower
Minions Goblin Drill
Wizard
Tombstone
Goblin Barrel
Void
Goblin Drill
Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Inferno Tower Wizard Void
Inferno Tower Minions Tombstone Goblin Drill
Inferno Tower Minions Tombstone Void Goblin Drill
Inferno Tower Minions Tombstone Goblin Drill
Tombstone
Minions
Minions Inferno Tower Tombstone Wizard Void
Inferno Tower Void
Inferno Tower Minions Tombstone Goblin Drill
Inferno Tower
Minions Tombstone Wizard Goblin Drill
Minions Inferno Tower Wizard
Tombstone Inferno Tower Goblin Drill Minions Wizard
Wizard Minions Tombstone Goblin Drill
Inferno Tower Tombstone Goblin Drill
Inferno Tower Goblin Drill
Wizard Minions Tombstone Inferno Tower Goblin Drill
Tombstone Minions Wizard Goblin Drill
Wizard Goblin Drill Minions Tombstone
Inferno Tower Goblin Drill
Wizard Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Void
Void Wizard
Tombstone Minions Inferno Tower
Inferno Tower
Inferno Tower Tombstone Goblin Drill
Wizard Minions
Minions Tombstone Inferno Tower Void
Inferno Tower
Void Minions Tombstone Inferno Tower
Inferno Tower Tombstone Goblin Drill
Minions Tombstone Inferno Tower
Void
Tombstone Inferno Tower Wizard
Wizard
Tombstone Inferno Tower Minions Goblin Drill
Minions Inferno Tower Wizard
Tombstone Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void
Void Goblin Drill
Void
Wizard
Wizard Minions
Wizard
Wizard
Void Wizard
Minions Void
Void Wizard
Void Wizard
Void
Minions Void
Wizard Goblin Drill
Wizard
Minions
Void Wizard
Wizard Void
Minions Void
Wizard Void
Void
Void Goblin Drill
Wizard
Void Wizard
Void Wizard
Void
Wizard Void
Minions Wizard Void
Void
Void Wizard
Void
Wizard
Minions Tombstone Void
Wizard
Void Wizard
Wizard
Void
Minions
Void
Void
Wizard Void
Void

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