My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Elixir Golem Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Elixir Golem Hog Rider Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider
Giant Snowball
Minions Tombstone Hog Rider Princess
Zap
Minions Tombstone Princess
Barbarian Barrel
Electro Spirit Rascals Tombstone Elixir Golem Princess Magic Archer
The Log
Electro Spirit Rascals Tombstone Elixir Golem Hog Rider Princess
Earthquake
Tombstone Elixir Golem Hog Rider
Arrows
Electro Spirit Minions Rascals Tombstone Princess
Royal Delivery
Electro Spirit Minions Rascals Elixir Golem Hog Rider Princess Magic Archer
Fireball
Minions Rascals Tombstone Elixir Golem Hog Rider Princess Magic Archer
Poison
Minions Rascals Tombstone Elixir Golem Princess Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Rascals Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Tombstone Elixir Golem Princess Hog Rider Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Minions Tombstone Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Minions
Hog Rider Rascals Elixir Golem
Rascals
Minions Hog Rider Magic Archer
Tombstone
Elixir Golem
Minions Hog Rider Magic Archer
Hog Rider
Minions Electro Spirit Rascals Elixir Golem Princess Magic Archer
Princess
Hog Rider
Magic Archer
Rascals Elixir Golem Hog Rider

Defense Synergies 0 3

Electro Spirit
Minions
Tombstone
Rascals
Princess
Tombstone
Minions Magic Archer
Elixir Golem
Hog Rider
Princess
Rascals
Magic Archer
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Magic Archer
Minions Rascals Tombstone
Minions Rascals Tombstone
Minions Rascals Tombstone
Tombstone Princess
Electro Spirit Minions Rascals Magic Archer
Minions Electro Spirit Rascals Tombstone Princess Magic Archer
Electro Spirit Rascals Magic Archer
Minions Rascals Tombstone Princess
Rascals
Minions Electro Spirit Rascals Tombstone Princess Magic Archer
Minions Rascals Princess Magic Archer
Tombstone Minions Rascals
Electro Spirit Minions Rascals Tombstone Princess Magic Archer
Rascals Tombstone
Rascals
Minions Rascals Tombstone
Tombstone Electro Spirit Minions Rascals Magic Archer
Electro Spirit Minions Rascals Tombstone Princess Magic Archer
Rascals Electro Spirit Minions
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone
Magic Archer
Tombstone Minions Rascals
Rascals
Rascals Tombstone
Electro Spirit Minions Rascals Princess Magic Archer
Rascals Minions Tombstone
Rascals
Electro Spirit Minions Tombstone Magic Archer
Tombstone
Minions Rascals Tombstone
Rascals Tombstone
Rascals Princess Magic Archer
Rascals Tombstone Electro Spirit Minions Magic Archer
Minions Electro Spirit Rascals Princess Magic Archer
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Rascals
Princess Magic Archer
Magic Archer
Rascals
Magic Archer
Electro Spirit Minions Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Minions
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Minions Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess
Minions
Princess Magic Archer
Princess Magic Archer
Minions Magic Archer
Princess
Electro Spirit Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer
Princess Magic Archer
Electro Spirit Minions
Magic Archer
Electro Spirit Princess Magic Archer
Princess Magic Archer
Electro Spirit Minions Tombstone Princess Magic Archer
Princess Magic Archer
Rascals Princess Magic Archer
Princess Magic Archer
Electro Spirit Minions Rascals Princess Magic Archer
Princess Magic Archer
Princess Magic Archer

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