My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Ice Wizard Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Bandit Ram Rider
Giant Snowball
Minions Tombstone Royal Hogs Ram Rider
Zap
Minions Tombstone Royal Hogs Bandit Ram Rider
Barbarian Barrel
Tombstone Valkyrie Wizard Royal Hogs Ice Wizard Bandit
The Log
Tombstone Royal Hogs Bandit Ram Rider
Earthquake
Tombstone Royal Hogs
Arrows
Minions Tombstone Royal Hogs
Royal Delivery
Minions Valkyrie Wizard Royal Hogs Ice Wizard Bandit Ram Rider
Fireball
Minions Tombstone Wizard Royal Hogs Ice Wizard Bandit Ram Rider
Poison
Minions Tombstone Wizard Royal Hogs Ice Wizard
Lightning
Tombstone Valkyrie Wizard Ice Wizard Bandit Ram Rider
Rocket
Valkyrie Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Ice Wizard Bandit Valkyrie Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Ice Wizard Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Royal Hogs Bandit Ram Rider
Tombstone
Valkyrie
Minions Wizard Royal Hogs Bandit Ram Rider
Wizard
Valkyrie Royal Hogs Bandit Ram Rider
Royal Hogs
Minions Valkyrie Wizard Bandit
Ice Wizard
Bandit Ram Rider
Bandit
Minions Valkyrie Wizard Royal Hogs Ice Wizard Ram Rider
Ram Rider
Minions Valkyrie Wizard Ice Wizard Bandit

Defense Synergies 1 14

Minions
Valkyrie Tombstone Ice Wizard Bandit Ram Rider
Tombstone
Minions Wizard Ice Wizard Ram Rider
Valkyrie
Minions Wizard Ice Wizard Bandit
Wizard
Tombstone Valkyrie Ice Wizard Bandit
Royal Hogs
Ice Wizard
Minions Tombstone Valkyrie Wizard Bandit
Bandit
Minions Valkyrie Wizard Ice Wizard Ram Rider
Ram Rider
Minions Tombstone Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Valkyrie Wizard Ram Rider
Minions Tombstone Valkyrie Ice Wizard Bandit Ram Rider
Ram Rider Minions Tombstone Valkyrie Ice Wizard Bandit
Minions Tombstone Valkyrie Ice Wizard Bandit Ram Rider
Tombstone Valkyrie
Minions Valkyrie Ice Wizard Bandit
Minions Ram Rider Tombstone Wizard Ice Wizard
Valkyrie Bandit Ram Rider
Minions Tombstone Ice Wizard
Valkyrie Ice Wizard Bandit
Minions Valkyrie Ice Wizard Tombstone Wizard Bandit Ram Rider
Minions Wizard Ice Wizard Ram Rider
Tombstone Minions Valkyrie Wizard Ice Wizard Bandit Ram Rider
Valkyrie Wizard Minions Tombstone
Tombstone Bandit Ram Rider
Bandit Ram Rider
Wizard Minions Tombstone Valkyrie
Tombstone Minions Valkyrie Wizard Ice Wizard Bandit Ram Rider
Valkyrie Wizard Minions Tombstone Ice Wizard Bandit Ram Rider
Ram Rider
Valkyrie Wizard Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Bandit
Bandit Valkyrie Wizard
Tombstone Bandit Minions Valkyrie Ram Rider
Valkyrie Bandit Ram Rider
Tombstone Valkyrie Bandit Ram Rider
Wizard Minions Ice Wizard Ram Rider
Minions Tombstone Valkyrie Ice Wizard Bandit Ram Rider
Valkyrie
Minions Tombstone Valkyrie Bandit
Tombstone
Minions Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie Wizard Bandit Ram Rider
Wizard Valkyrie
Tombstone Minions Valkyrie
Minions Valkyrie Wizard Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Ice Wizard Bandit Ram Rider
Bandit
Valkyrie
Wizard Valkyrie
Wizard Minions Ice Wizard Ram Rider
Wizard
Wizard Ice Wizard Ram Rider
Wizard Bandit Ram Rider
Minions
Valkyrie Wizard Bandit Ram Rider
Wizard
Bandit
Minions Bandit
Wizard Bandit
Wizard Bandit
Minions
Wizard Bandit
Valkyrie Wizard
Minions
Wizard
Valkyrie Wizard Ice Wizard
Wizard Ice Wizard Bandit Ram Rider
Wizard Bandit Ram Rider
Bandit
Wizard Ice Wizard
Minions Wizard
Wizard Bandit
Wizard
Minions Tombstone Bandit
Wizard Ice Wizard Ram Rider
Valkyrie Wizard
Wizard
Minions
Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: