My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Lava Hound
Giant Snowball
Minions Goblin Hut Skeleton Army Clone Baby Dragon Witch Lava Hound
Zap
Minions Goblin Hut Skeleton Army Clone Witch Lava Hound
Barbarian Barrel
Valkyrie Goblin Hut Skeleton Army Clone Witch
The Log
Goblin Hut Skeleton Army Clone Witch
Earthquake
Goblin Hut Skeleton Army Clone Witch
Arrows
Minions Goblin Hut Skeleton Army Clone Witch Lava Hound
Royal Delivery
Minions Valkyrie Goblin Hut Skeleton Army Clone Baby Dragon Witch Lava Hound
Fireball
Minions Goblin Hut Skeleton Army Clone Baby Dragon Witch Lava Hound
Poison
Minions Goblin Hut Skeleton Army Clone Witch Lava Hound
Lightning
Valkyrie Goblin Hut Baby Dragon Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Clone Valkyrie Baby Dragon Goblin Hut Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Clone Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Valkyrie Clone Baby Dragon
Valkyrie
Minions Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Baby Dragon Lava Hound
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Minions Baby Dragon Witch
Baby Dragon
Lava Hound Minions Valkyrie Goblin Hut Clone Witch
Witch
Valkyrie Clone Baby Dragon Lava Hound
Lava Hound
Minions Clone Baby Dragon Goblin Hut Skeleton Army Witch

Defense Synergies 1 7

Minions
Valkyrie Baby Dragon
Valkyrie
Minions Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Goblin Hut
Clone
Baby Dragon
Minions Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut Baby Dragon
Skeleton Army Minions Valkyrie Goblin Hut Witch
Goblin Hut Skeleton Army Witch Minions Valkyrie
Goblin Hut Skeleton Army Witch Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie Baby Dragon
Minions Goblin Hut Baby Dragon Witch
Valkyrie Baby Dragon
Witch Minions Goblin Hut Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Goblin Hut Baby Dragon
Minions Goblin Hut Baby Dragon Witch
Goblin Hut Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Minions Goblin Hut Baby Dragon Witch
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Minions Valkyrie Goblin Hut Skeleton Army Witch
Valkyrie Minions Goblin Hut Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Minions Goblin Hut
Goblin Hut
Valkyrie Skeleton Army Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Witch
Valkyrie Baby Dragon
Skeleton Army Minions Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Witch
Minions Goblin Hut Baby Dragon Witch
Skeleton Army Minions Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Minions Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Minions Valkyrie Goblin Hut Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Goblin Hut Skeleton Army Witch Minions Valkyrie Baby Dragon
Minions Valkyrie Goblin Hut Baby Dragon Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Minions Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Minions
Valkyrie
Baby Dragon
Goblin Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch
Goblin Hut Baby Dragon
Minions
Baby Dragon
Valkyrie Baby Dragon Witch
Minions Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Minions Goblin Hut Witch
Minions Goblin Hut Skeleton Army Witch
Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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