My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Dark Prince Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince
The Log
Firecracker Hog Rider Dark Prince Prince
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Dark Prince Prince P.E.K.K.A
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker
Lightning
Valkyrie Dark Prince Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Valkyrie Hog Rider Dark Prince Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Valkyrie Hog Rider

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Valkyrie Dark Prince Prince P.E.K.K.A
Firecracker
Hog Rider Minions Valkyrie Dark Prince Prince P.E.K.K.A Mega Knight
Valkyrie
Hog Rider Prince Minions Firecracker Dark Prince P.E.K.K.A
Hog Rider
Minions Firecracker Valkyrie Dark Prince Prince Mega Knight
Dark Prince
Prince Minions Firecracker Valkyrie Hog Rider
Prince
Valkyrie Dark Prince Mega Knight Minions Firecracker Hog Rider
P.E.K.K.A
Minions Firecracker Valkyrie
Mega Knight
Minions Prince Firecracker Hog Rider

Defense Synergies 2 12

Minions
Valkyrie Firecracker Dark Prince Prince P.E.K.K.A Mega Knight
Firecracker
Valkyrie Minions Dark Prince Prince P.E.K.K.A Mega Knight
Valkyrie
Minions Firecracker Prince P.E.K.K.A
Hog Rider
Dark Prince
Minions Firecracker Prince
Prince
Minions Firecracker Valkyrie Dark Prince
P.E.K.K.A
Minions Firecracker Valkyrie
Mega Knight
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
P.E.K.K.A Minions Firecracker Valkyrie Dark Prince Prince Mega Knight
Prince P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince
Prince P.E.K.K.A Minions Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Valkyrie Dark Prince Prince P.E.K.K.A Mega Knight
Minions Firecracker Valkyrie Dark Prince Mega Knight
Minions Firecracker
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Minions Prince
Firecracker Valkyrie Dark Prince Prince Mega Knight
Minions Valkyrie Firecracker Dark Prince Mega Knight
Minions Firecracker
Prince P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince
Valkyrie Mega Knight Minions Firecracker Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie Mega Knight Minions Firecracker Dark Prince Prince
Valkyrie Minions Firecracker Dark Prince Mega Knight
P.E.K.K.A Prince
Valkyrie Dark Prince Mega Knight Minions Firecracker Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince Prince P.E.K.K.A
Firecracker Valkyrie Prince Mega Knight
P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight
Firecracker Minions
Dark Prince Prince P.E.K.K.A Minions Valkyrie
P.E.K.K.A Mega Knight Valkyrie Dark Prince Prince
P.E.K.K.A Mega Knight Minions Firecracker Valkyrie Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince Prince
P.E.K.K.A Mega Knight Valkyrie Dark Prince Prince
Dark Prince Prince P.E.K.K.A Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Minions Firecracker Valkyrie Dark Prince Prince P.E.K.K.A
Minions Valkyrie Mega Knight Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Prince
Firecracker Valkyrie Dark Prince Prince
Firecracker
Firecracker
Minions Firecracker
Firecracker Prince
Firecracker
Firecracker Mega Knight
Minions
Firecracker Dark Prince Prince Mega Knight
Firecracker Valkyrie Mega Knight
Minions Prince Mega Knight
Prince
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Firecracker
Minions Firecracker
Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker
Minions Dark Prince Prince
Firecracker
Firecracker Valkyrie Dark Prince Prince Mega Knight
Firecracker
Firecracker Dark Prince Prince P.E.K.K.A Mega Knight
Minions Firecracker
Firecracker
Firecracker Dark Prince Prince Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

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