My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon Inferno Dragon
Giant Snowball
Minions Hog Rider Witch Balloon Inferno Dragon
Zap
Minions Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Wizard Witch Balloon Inferno Dragon
Fireball
Minions Hog Rider Wizard Witch Balloon Inferno Dragon
Poison
Minions Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Valkyrie Hog Rider Inferno Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Valkyrie Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Valkyrie Balloon Inferno Dragon
Valkyrie
Hog Rider Balloon Minions Wizard Witch
Hog Rider
Minions Valkyrie Rage Wizard Witch Balloon
Wizard
Valkyrie Hog Rider Rage Balloon
Rage
Minions Hog Rider Witch Balloon Wizard
Witch
Rage Valkyrie Hog Rider
Balloon
Valkyrie Rage Minions Hog Rider Wizard
Inferno Dragon
Minions

Defense Synergies 1 2

Minions
Valkyrie
Valkyrie
Minions Wizard Witch
Hog Rider
Wizard
Valkyrie
Rage
Witch
Valkyrie
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Inferno Dragon Minions Valkyrie Witch
Witch Minions Valkyrie Inferno Dragon
Witch Inferno Dragon Minions Valkyrie
Valkyrie
Minions Valkyrie
Minions Inferno Dragon Wizard Witch
Valkyrie
Witch Inferno Dragon Minions
Valkyrie
Minions Valkyrie Witch Wizard
Minions Inferno Dragon Wizard Witch
Minions Valkyrie Wizard Witch
Valkyrie Wizard Minions Witch
Inferno Dragon
Inferno Dragon
Wizard Minions Valkyrie Witch
Valkyrie Minions Wizard Witch
Valkyrie Wizard Witch Minions Inferno Dragon
Inferno Dragon
Valkyrie Wizard Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Wizard Inferno Dragon
Minions Valkyrie Witch
Valkyrie
Valkyrie Witch Inferno Dragon
Wizard Minions Witch
Minions Valkyrie Witch
Valkyrie Inferno Dragon
Minions Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Minions Valkyrie Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Minions Valkyrie Inferno Dragon
Minions Valkyrie Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions
Valkyrie Wizard
Wizard
Minions
Wizard Witch
Wizard
Minions
Wizard
Valkyrie Wizard Witch
Minions
Wizard
Valkyrie Wizard Witch
Witch Inferno Dragon
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Witch
Wizard
Wizard
Minions Witch
Wizard Witch
Valkyrie Wizard
Wizard
Minions Witch
Witch
Witch
Inferno Dragon
Wizard

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