My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon Witch Princess
Zap
Minions Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Princess
The Log
Hog Rider Skeleton Army Witch Princess
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Princess
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon Witch Princess
Fireball
Minions Hog Rider Wizard Skeleton Army Baby Dragon Witch Princess
Poison
Minions Wizard Skeleton Army Witch Princess
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Valkyrie Hog Rider Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Minions Wizard Baby Dragon Witch
Hog Rider
Minions Valkyrie Wizard Baby Dragon Witch Princess
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Minions Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon
Princess
Hog Rider

Defense Synergies 1 8

Minions
Valkyrie Baby Dragon
Valkyrie
Minions Wizard Baby Dragon Witch Princess
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard Princess
Baby Dragon
Minions Valkyrie Witch
Witch
Valkyrie Baby Dragon
Princess
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Baby Dragon
Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Minions Valkyrie Baby Dragon
Minions Wizard Baby Dragon Witch Princess
Valkyrie Baby Dragon
Witch Minions Skeleton Army Princess
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Wizard Baby Dragon Princess
Minions Wizard Baby Dragon Witch Princess
Skeleton Army Minions Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Minions Baby Dragon Witch Princess
Skeleton Army
Skeleton Army
Wizard Minions Valkyrie Skeleton Army Witch
Valkyrie Minions Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Minions Princess
Valkyrie Wizard Skeleton Army Minions Baby Dragon Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard Baby Dragon
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Wizard Minions Baby Dragon Witch Princess
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch Princess
Skeleton Army Witch Minions Valkyrie Baby Dragon
Minions Valkyrie Wizard Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Minions Baby Dragon Witch Princess
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Princess
Wizard
Minions
Valkyrie Wizard Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Minions Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Princess
Minions
Wizard Baby Dragon Princess
Valkyrie Wizard Baby Dragon Witch Princess
Minions Baby Dragon
Wizard Princess
Baby Dragon
Valkyrie Wizard Baby Dragon Witch Princess
Witch
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Baby Dragon Witch Princess
Minions Wizard Witch
Wizard
Princess
Wizard Princess
Minions Skeleton Army Witch Princess
Wizard Baby Dragon Witch Princess
Valkyrie Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minions Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess
Wizard

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