My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Valkyrie Bowler Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Musketeer Royal Hogs
Zap
Minions Royal Hogs Goblin Giant
Barbarian Barrel
Musketeer Goblin Cage Valkyrie Royal Hogs Electro Wizard
The Log
Musketeer Goblin Cage Royal Hogs
Earthquake
Goblin Cage Royal Hogs
Arrows
Minions Royal Hogs
Royal Delivery
Minions Musketeer Goblin Cage Valkyrie Royal Hogs Bowler Electro Wizard
Fireball
Minions Musketeer Goblin Cage Royal Hogs Bowler Electro Wizard
Poison
Minions Musketeer Goblin Cage Royal Hogs Electro Wizard
Lightning
Musketeer Goblin Cage Valkyrie Bowler Electro Wizard
Rocket
Musketeer Valkyrie Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Musketeer Goblin Cage Valkyrie Electro Wizard Royal Hogs Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Musketeer Goblin Cage Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Cage Valkyrie Royal Hogs Bowler Goblin Giant
Musketeer
Valkyrie Goblin Cage Royal Hogs Bowler Goblin Giant
Goblin Cage
Minions Musketeer Royal Hogs
Valkyrie
Musketeer Minions Royal Hogs Electro Wizard
Royal Hogs
Minions Musketeer Goblin Cage Valkyrie Bowler Electro Wizard
Bowler
Minions Musketeer Royal Hogs Electro Wizard
Goblin Giant
Minions Musketeer Electro Wizard
Electro Wizard
Valkyrie Royal Hogs Bowler Goblin Giant

Defense Synergies 2 14

Minions
Valkyrie Musketeer Goblin Cage Bowler Goblin Giant Electro Wizard
Musketeer
Valkyrie Minions Goblin Cage Bowler Electro Wizard
Goblin Cage
Minions Musketeer Bowler Electro Wizard
Valkyrie
Minions Musketeer Bowler Electro Wizard
Royal Hogs
Bowler
Minions Musketeer Goblin Cage Valkyrie Electro Wizard
Goblin Giant
Minions Electro Wizard
Electro Wizard
Minions Musketeer Goblin Cage Valkyrie Bowler Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Musketeer Goblin Cage Valkyrie Goblin Giant Electro Wizard
Minions Musketeer Goblin Cage Valkyrie Electro Wizard
Goblin Cage Bowler Minions Musketeer Valkyrie Electro Wizard
Goblin Cage Minions Musketeer Valkyrie Bowler Electro Wizard
Goblin Cage Valkyrie Bowler
Bowler Minions Musketeer Valkyrie Electro Wizard
Minions Musketeer Electro Wizard Goblin Cage
Bowler Musketeer Goblin Cage Valkyrie Goblin Giant Electro Wizard
Minions Musketeer Goblin Cage
Musketeer Valkyrie Bowler Electro Wizard
Minions Valkyrie Electro Wizard Musketeer Bowler Goblin Giant
Minions Musketeer Electro Wizard
Goblin Cage Bowler Minions Musketeer Valkyrie Electro Wizard
Valkyrie Bowler Minions Goblin Cage Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage Bowler Electro Wizard
Minions Musketeer Goblin Cage Valkyrie Bowler Electro Wizard
Goblin Cage Valkyrie Minions Musketeer Bowler Electro Wizard
Goblin Cage Valkyrie Minions Musketeer Bowler Electro Wizard
Musketeer Goblin Cage Electro Wizard
Valkyrie Bowler Minions Musketeer Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Bowler Electro Wizard
Electro Wizard Musketeer Valkyrie Bowler
Minions Musketeer Goblin Cage Valkyrie Bowler Goblin Giant Electro Wizard
Valkyrie Bowler Musketeer Goblin Cage Goblin Giant Electro Wizard
Musketeer Goblin Cage Valkyrie Bowler Goblin Giant
Minions Musketeer Goblin Giant Electro Wizard
Minions Musketeer Goblin Cage Valkyrie Bowler Goblin Giant Electro Wizard
Goblin Cage Valkyrie Goblin Giant
Goblin Cage Electro Wizard Minions Valkyrie
Musketeer Goblin Cage Goblin Giant
Minions Musketeer Goblin Cage Valkyrie Bowler
Goblin Cage Valkyrie Bowler Goblin Giant Electro Wizard
Bowler Goblin Cage Valkyrie Goblin Giant
Musketeer Goblin Cage Valkyrie Bowler
Electro Wizard Minions Musketeer Goblin Cage Valkyrie Bowler Goblin Giant
Minions Valkyrie Bowler Musketeer Goblin Cage Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Bowler Electro Wizard
Goblin Giant
Musketeer Valkyrie
Valkyrie Bowler
Minions Musketeer Goblin Giant
Musketeer Bowler
Bowler
Minions Musketeer Bowler Electro Wizard
Musketeer Valkyrie Bowler Electro Wizard
Musketeer
Musketeer Bowler
Minions Musketeer
Musketeer
Musketeer Bowler
Musketeer Bowler
Minions
Musketeer Bowler Electro Wizard
Valkyrie Bowler
Minions Musketeer Bowler
Musketeer Bowler
Musketeer
Valkyrie Bowler
Musketeer Bowler Electro Wizard
Musketeer Bowler
Musketeer
Musketeer Electro Wizard
Electro Wizard Minions Musketeer
Bowler
Musketeer
Electro Wizard
Bowler
Electro Wizard Minions Musketeer
Musketeer Electro Wizard
Musketeer Valkyrie Bowler Electro Wizard
Musketeer Bowler
Musketeer
Minions Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Musketeer Bowler Goblin Giant Electro Wizard
Bowler

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