My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Goblin Drill
Giant Snowball
Minions Musketeer Wall Breakers Goblin Drill
Zap
Minions Wall Breakers Goblin Drill
Barbarian Barrel
Musketeer Valkyrie Wizard Wall Breakers Goblin Drill
The Log
Musketeer Wall Breakers Goblin Drill
Earthquake
Goblin Drill
Arrows
Minions Wall Breakers Goblin Drill
Royal Delivery
Minions Musketeer Valkyrie Wizard Wall Breakers Goblin Drill
Fireball
Minions Musketeer Wizard Wall Breakers Goblin Drill
Poison
Minions Musketeer Wizard Goblin Drill
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Musketeer Valkyrie Goblin Drill Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Minions Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Wall Breakers Goblin Drill
Musketeer
Valkyrie The Log Mega Knight
Valkyrie
Musketeer Wall Breakers Minions Wizard
Wizard
Valkyrie Mega Knight
Wall Breakers
Valkyrie Goblin Drill Minions The Log Mega Knight
Goblin Drill
Wall Breakers Minions The Log Mega Knight
The Log
Musketeer Wall Breakers Goblin Drill Mega Knight
Mega Knight
Minions Musketeer Wizard Wall Breakers Goblin Drill The Log

Defense Synergies 3 13

Minions
Valkyrie Musketeer Goblin Drill The Log Mega Knight
Musketeer
Valkyrie The Log Minions Goblin Drill Mega Knight
Valkyrie
Minions Musketeer Wizard Goblin Drill The Log
Wizard
Valkyrie The Log Mega Knight
Wall Breakers
Goblin Drill
Minions Musketeer Valkyrie The Log
The Log
Musketeer Minions Valkyrie Wizard Goblin Drill Mega Knight
Mega Knight
Minions Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Wizard The Log
Minions Musketeer Valkyrie Goblin Drill The Log Mega Knight
Mega Knight Minions Musketeer Valkyrie Goblin Drill
Minions Musketeer Valkyrie Goblin Drill Mega Knight
Valkyrie The Log Mega Knight
The Log Minions Musketeer Valkyrie Mega Knight
Minions Musketeer Wizard
Musketeer Valkyrie The Log Mega Knight
Minions Musketeer Goblin Drill
Musketeer Valkyrie Mega Knight
Minions Valkyrie Musketeer Wizard Goblin Drill The Log Mega Knight
Minions Musketeer Wizard
Goblin Drill Mega Knight Minions Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Minions Goblin Drill The Log
Goblin Drill Mega Knight
Goblin Drill The Log Mega Knight
Wizard Mega Knight Minions Musketeer Valkyrie Goblin Drill
Valkyrie Mega Knight Minions Musketeer Wizard Goblin Drill The Log
Valkyrie Wizard Goblin Drill The Log Minions Musketeer Mega Knight
Musketeer Goblin Drill
Valkyrie Wizard Mega Knight Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Musketeer Valkyrie Wizard The Log Mega Knight
Mega Knight Minions Musketeer Valkyrie The Log
Valkyrie Mega Knight Musketeer The Log
Musketeer Valkyrie Goblin Drill Mega Knight
Wizard Minions Musketeer
Minions Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Minions Valkyrie The Log
Musketeer Goblin Drill
Mega Knight Minions Musketeer Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Wizard
Wizard Musketeer Valkyrie Mega Knight
Minions Musketeer Valkyrie Goblin Drill The Log
Minions Valkyrie Mega Knight Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Goblin Drill The Log
Musketeer The Log
Goblin Drill The Log
Musketeer Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Minions Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Minions Musketeer
Musketeer Valkyrie Wizard The Log
Musketeer Wizard
Musketeer The Log
Minions Musketeer
Musketeer The Log
Musketeer Wizard Goblin Drill The Log
Musketeer Wizard The Log Mega Knight
Minions
Musketeer Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
Minions Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer Goblin Drill The Log
The Log Valkyrie Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Musketeer The Log
Musketeer Wizard
Minions Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Musketeer
Musketeer Wizard
The Log
Musketeer Valkyrie Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Minions Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Wizard Mega Knight

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