My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Minions Witch Balloon Inferno Dragon
Zap
Minions Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch Balloon Electro Wizard Inferno Dragon
Fireball
Minions Witch Balloon Electro Wizard Inferno Dragon
Poison
Minions Witch Balloon Electro Wizard
Lightning
Valkyrie Witch Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Valkyrie Electro Wizard Inferno Dragon Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Valkyrie Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Valkyrie Balloon Inferno Dragon
Valkyrie
Balloon Minions Witch Electro Wizard
Rage
Minions Witch Balloon Electro Wizard
Witch
Rage Valkyrie Mega Knight
Balloon
Valkyrie Rage Minions Electro Wizard Mega Knight
Electro Wizard
Valkyrie Rage Balloon Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Witch Balloon Electro Wizard

Defense Synergies 1 9

Minions
Valkyrie Electro Wizard Mega Knight
Valkyrie
Minions Witch Electro Wizard
Rage
Witch
Valkyrie Electro Wizard Mega Knight
Balloon
Electro Wizard
Minions Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Minions Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Inferno Dragon Minions Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Minions Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Minions Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Minions Valkyrie Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Witch
Valkyrie Electro Wizard Mega Knight
Witch Inferno Dragon Minions
Valkyrie Electro Wizard Mega Knight
Minions Valkyrie Witch Electro Wizard Mega Knight
Minions Inferno Dragon Witch Electro Wizard
Mega Knight Minions Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Minions Witch Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Valkyrie Witch Electro Wizard
Mega Knight Minions Valkyrie Witch Electro Wizard
Valkyrie Witch Minions Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Minions Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Inferno Dragon Mega Knight
Mega Knight Minions Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Witch Inferno Dragon Mega Knight
Minions Witch Electro Wizard
Minions Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Minions Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Minions Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Electro Wizard Minions Valkyrie Inferno Dragon
Minions Valkyrie Mega Knight Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Valkyrie Mega Knight
Minions Witch
Witch
Minions Electro Wizard
Valkyrie Electro Wizard
Minions
Witch
Mega Knight
Minions
Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Minions Mega Knight
Valkyrie Witch Mega Knight
Witch Inferno Dragon
Witch Electro Wizard
Witch Mega Knight
Witch Electro Wizard
Electro Wizard Minions Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Witch
Witch Electro Wizard
Valkyrie Electro Wizard Mega Knight
Mega Knight
Minions Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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