My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Guards
Giant Snowball
Minions Battle Ram Goblin Barrel Guards Witch
Zap
Minions Battle Ram Goblin Barrel Guards Witch
Barbarian Barrel
Valkyrie Battle Ram Wizard Goblin Barrel Guards Witch
The Log
Battle Ram Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Minions Goblin Barrel Guards Witch
Royal Delivery
Minions Valkyrie Battle Ram Wizard Goblin Barrel Guards Witch P.E.K.K.A
Fireball
Minions Battle Ram Wizard Goblin Barrel Witch
Poison
Minions Wizard Guards Witch
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Guards Valkyrie Battle Ram Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Guards Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Battle Ram P.E.K.K.A
Valkyrie
Goblin Barrel Minions Battle Ram Wizard Witch P.E.K.K.A
Battle Ram
Minions Valkyrie Goblin Barrel Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Battle Ram Guards P.E.K.K.A
Guards
Goblin Barrel
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Minions Valkyrie Battle Ram Wizard Goblin Barrel Witch

Defense Synergies 1 7

Minions
Valkyrie P.E.K.K.A
Valkyrie
Minions Wizard Witch P.E.K.K.A
Battle Ram
Wizard
Valkyrie Guards P.E.K.K.A
Goblin Barrel
Guards
Wizard Witch
Witch
Valkyrie Guards
P.E.K.K.A
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie Guards
Valkyrie P.E.K.K.A
Minions Valkyrie Guards
Minions Wizard Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Guards Valkyrie
Minions Valkyrie Guards Witch Wizard
Minions Wizard Witch
P.E.K.K.A Minions Valkyrie Wizard Guards Witch
Valkyrie Wizard Minions Guards Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Minions Valkyrie Witch P.E.K.K.A
Valkyrie Minions Wizard Guards Witch
Valkyrie Wizard Witch Minions Guards
P.E.K.K.A
Valkyrie Wizard Minions Guards Witch P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A
Valkyrie Wizard
Guards P.E.K.K.A Minions Valkyrie Witch
Valkyrie Guards P.E.K.K.A
P.E.K.K.A Valkyrie Guards Witch
Wizard Minions Witch
Guards P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Valkyrie Guards Witch
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch
Guards Witch Minions Valkyrie P.E.K.K.A
Minions Valkyrie Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Valkyrie Guards
Wizard Valkyrie
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions Guards
Valkyrie Wizard
Wizard
Minions
Wizard Witch
Wizard
Minions
Wizard
Valkyrie Wizard Witch
Minions
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Minions Wizard Guards Witch
Wizard
P.E.K.K.A
Wizard
Minions Guards Witch
Wizard Witch
Valkyrie Wizard
Wizard
P.E.K.K.A
Minions Guards Witch
Witch
Witch
P.E.K.K.A
Wizard

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