My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Battle Ram Skeleton Army Witch
Zap
Minions Battle Ram Skeleton Army Witch
Barbarian Barrel
Valkyrie Battle Ram Wizard Skeleton Army Witch Executioner Electro Wizard
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Battle Ram Wizard Skeleton Army Witch Executioner Electro Wizard
Fireball
Minions Battle Ram Wizard Skeleton Army Witch Executioner Electro Wizard
Poison
Minions Wizard Skeleton Army Witch Executioner Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Witch Executioner Electro Wizard
Rocket
Valkyrie Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Valkyrie Battle Ram Electro Wizard Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Valkyrie Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Battle Ram
Valkyrie
Minions Battle Ram Wizard Witch Executioner Electro Wizard
Battle Ram
Minions Valkyrie Witch Electro Wizard
Wizard
Valkyrie
Skeleton Army
Witch
Valkyrie Battle Ram
Executioner
Valkyrie
Electro Wizard
Valkyrie Battle Ram

Defense Synergies 1 10

Minions
Valkyrie Electro Wizard
Valkyrie
Minions Wizard Witch Executioner Electro Wizard
Battle Ram
Wizard
Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Wizard Executioner Electro Wizard
Witch
Valkyrie Electro Wizard
Executioner
Valkyrie Skeleton Army
Electro Wizard
Minions Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Executioner Electro Wizard
Skeleton Army Minions Valkyrie Witch Executioner Electro Wizard
Skeleton Army Witch Minions Valkyrie Executioner Electro Wizard
Skeleton Army Witch Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie Executioner Electro Wizard
Minions Electro Wizard Wizard Witch Executioner
Valkyrie Electro Wizard
Witch Minions Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Minions Valkyrie Skeleton Army Witch Executioner Electro Wizard Wizard
Minions Executioner Wizard Witch Electro Wizard
Skeleton Army Minions Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Skeleton Army Executioner Minions Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Wizard Minions Valkyrie Skeleton Army Witch Executioner Electro Wizard
Valkyrie Minions Wizard Skeleton Army Witch Executioner Electro Wizard
Valkyrie Wizard Witch Executioner Minions Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Minions Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie Wizard Executioner
Skeleton Army Minions Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch Executioner
Wizard Executioner Minions Witch Electro Wizard
Skeleton Army Minions Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Minions Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Witch Executioner
Wizard Valkyrie Skeleton Army Witch Executioner
Skeleton Army Witch Electro Wizard Minions Valkyrie Executioner
Minions Valkyrie Executioner Wizard Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Electro Wizard
Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Minions Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Minions Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard Executioner
Executioner
Minions
Wizard Witch Executioner
Wizard Executioner
Minions
Wizard Executioner Electro Wizard
Valkyrie Wizard Witch
Minions
Wizard
Valkyrie Wizard Witch Executioner
Witch
Wizard Witch Executioner Electro Wizard
Wizard Witch
Wizard Witch Executioner Electro Wizard
Electro Wizard Minions Wizard Witch
Wizard
Electro Wizard
Wizard
Electro Wizard Minions Skeleton Army Witch
Wizard Witch Executioner Electro Wizard
Valkyrie Wizard Executioner Electro Wizard
Wizard Executioner
Executioner
Minions Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard
Wizard

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