My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Goblin Demolisher Wizard Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Goblin Demolisher Skeleton Army Balloon
Giant Snowball
Minions Royal Recruits Skeleton Army Balloon Little Prince
Zap
Minions Skeleton Army Balloon Little Prince
Barbarian Barrel
Royal Recruits Valkyrie Wizard Skeleton Army Little Prince
The Log
Royal Recruits Goblin Demolisher Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Minions Royal Recruits Skeleton Army Little Prince
Royal Delivery
Minions Royal Recruits Valkyrie Goblin Demolisher Wizard Skeleton Army Balloon Little Prince
Fireball
Minions Wizard Skeleton Army Balloon Little Prince
Poison
Minions Royal Recruits Wizard Skeleton Army Balloon Little Prince
Lightning
Valkyrie Wizard Balloon Little Prince
Rocket
Valkyrie Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Demolisher Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Goblin Demolisher Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Little Prince Valkyrie Goblin Demolisher Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Little Prince Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Valkyrie Balloon
Royal Recruits
Minions Goblin Demolisher
Valkyrie
Balloon Minions Goblin Demolisher Wizard Little Prince
Goblin Demolisher
Royal Recruits Valkyrie
Wizard
Valkyrie Balloon
Skeleton Army
Balloon
Valkyrie Minions Wizard Little Prince
Little Prince
Valkyrie Balloon

Defense Synergies 1 6

Minions
Valkyrie Royal Recruits
Royal Recruits
Minions Goblin Demolisher Skeleton Army
Valkyrie
Minions Wizard Little Prince
Goblin Demolisher
Royal Recruits
Wizard
Valkyrie Skeleton Army
Skeleton Army
Royal Recruits Wizard
Balloon
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Valkyrie Goblin Demolisher Wizard
Skeleton Army Minions Royal Recruits Valkyrie
Skeleton Army Minions Royal Recruits Valkyrie
Royal Recruits Skeleton Army Minions Valkyrie
Royal Recruits Valkyrie Goblin Demolisher Skeleton Army
Skeleton Army Minions Valkyrie Goblin Demolisher
Minions Wizard Little Prince
Royal Recruits Valkyrie
Minions Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Valkyrie Little Prince
Minions Valkyrie Skeleton Army Royal Recruits Goblin Demolisher Wizard
Minions Wizard
Royal Recruits Skeleton Army Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Royal Recruits Goblin Demolisher
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Wizard Minions Royal Recruits Valkyrie Skeleton Army
Valkyrie Minions Royal Recruits Goblin Demolisher Wizard Skeleton Army Little Prince
Valkyrie Wizard Minions Royal Recruits Goblin Demolisher Little Prince
Royal Recruits
Royal Recruits Valkyrie Goblin Demolisher Wizard Skeleton Army Minions Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army
Valkyrie Wizard
Royal Recruits Skeleton Army Minions Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Valkyrie Skeleton Army
Wizard Minions Goblin Demolisher
Royal Recruits Skeleton Army Minions Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Minions Valkyrie Skeleton Army
Royal Recruits Skeleton Army
Minions Royal Recruits Valkyrie
Royal Recruits Skeleton Army Valkyrie
Royal Recruits Skeleton Army Valkyrie Wizard
Royal Recruits Wizard Valkyrie Goblin Demolisher Skeleton Army
Royal Recruits Skeleton Army Minions Valkyrie Little Prince
Minions Valkyrie Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie
Royal Recruits Valkyrie
Wizard Valkyrie Goblin Demolisher
Wizard Minions
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Wizard
Minions
Royal Recruits Valkyrie Wizard
Wizard
Minions
Goblin Demolisher Wizard
Royal Recruits Goblin Demolisher Wizard
Minions
Goblin Demolisher Wizard
Valkyrie Goblin Demolisher Wizard Little Prince
Minions
Wizard
Royal Recruits
Goblin Demolisher Valkyrie Wizard Little Prince
Wizard
Wizard
Wizard Little Prince
Minions Wizard
Wizard
Wizard
Minions Royal Recruits Skeleton Army
Wizard
Valkyrie Wizard
Wizard
Royal Recruits
Minions Royal Recruits
Royal Recruits Little Prince
Wizard

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