My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner Ram Rider
Giant Snowball
Minions Skeleton Army Miner Ram Rider Little Prince
Zap
Minions Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Little Prince
The Log
Skeleton Army Ram Rider Little Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Little Prince
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Miner Ram Rider Little Prince
Fireball
Minions Wizard Skeleton Army Ram Rider Little Prince
Poison
Minions Wizard Skeleton Army Little Prince
Lightning
Valkyrie Wizard Ram Rider Little Prince
Rocket
Valkyrie Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Miner Little Prince Valkyrie Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Miner Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight Valkyrie Ram Rider
Valkyrie
Minions Wizard Ram Rider Little Prince
Wizard
Valkyrie Miner Ram Rider Mega Knight
Skeleton Army
Miner
Minions Wizard Mega Knight
Ram Rider
Minions Valkyrie Wizard Mega Knight
Mega Knight
Minions Wizard Miner Ram Rider
Little Prince
Valkyrie

Defense Synergies 1 7

Minions
Valkyrie Ram Rider Mega Knight
Valkyrie
Minions Wizard Little Prince
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Wizard
Miner
Mega Knight
Ram Rider
Minions
Mega Knight
Minions Wizard Miner
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Ram Rider
Skeleton Army Minions Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Minions Valkyrie
Skeleton Army Minions Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Valkyrie Mega Knight
Minions Ram Rider Wizard Little Prince
Valkyrie Ram Rider Mega Knight
Minions Skeleton Army
Skeleton Army Valkyrie Miner Mega Knight Little Prince
Minions Valkyrie Skeleton Army Wizard Ram Rider Mega Knight
Minions Wizard Ram Rider
Skeleton Army Mega Knight Minions Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Minions
Skeleton Army Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Wizard Mega Knight Minions Valkyrie Skeleton Army
Mega Knight Minions Valkyrie Wizard Skeleton Army Ram Rider Little Prince
Valkyrie Wizard Minions Ram Rider Mega Knight Little Prince
Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Minions Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Wizard Miner Mega Knight
Skeleton Army Mega Knight Minions Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Ram Rider
Valkyrie Skeleton Army Ram Rider Mega Knight
Wizard Minions Ram Rider
Skeleton Army Minions Valkyrie Ram Rider
Mega Knight Valkyrie Skeleton Army
Mega Knight Minions Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Valkyrie Little Prince
Minions Valkyrie Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Ram Rider
Miner
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Minions Ram Rider
Wizard
Wizard Ram Rider
Miner Wizard Ram Rider
Minions
Miner Valkyrie Wizard Ram Rider
Wizard
Miner
Minions
Wizard
Wizard Mega Knight
Minions
Wizard Mega Knight
Valkyrie Wizard Miner Mega Knight Little Prince
Minions Mega Knight
Wizard
Valkyrie Wizard Mega Knight Little Prince
Miner Wizard Ram Rider
Wizard Miner Ram Rider Mega Knight
Miner
Wizard Little Prince
Minions Wizard
Wizard Miner Mega Knight
Mega Knight
Wizard
Minions Skeleton Army
Wizard Ram Rider
Miner Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Minions
Miner Mega Knight Little Prince
Wizard Mega Knight

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