My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Witch Balloon Princess Lumberjack
Zap
Minions Witch Balloon Princess
Barbarian Barrel
Witch Princess Royal Ghost Electro Wizard Lumberjack
The Log
Witch Princess Lumberjack
Earthquake
Witch
Arrows
Minions Witch Princess
Royal Delivery
Minions Witch Balloon Princess Royal Ghost Electro Wizard Lumberjack
Fireball
Minions Witch Balloon Princess Electro Wizard Lumberjack
Poison
Minions Witch Balloon Princess Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Princess Royal Ghost Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Princess Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon Lumberjack
Witch
Royal Ghost Lumberjack
Balloon
Lumberjack Minions The Log Princess Royal Ghost Electro Wizard
The Log
Balloon Princess Lumberjack
Princess
Balloon The Log Royal Ghost
Royal Ghost
Witch Balloon Princess Electro Wizard Lumberjack
Electro Wizard
Balloon Royal Ghost Lumberjack
Lumberjack
Balloon Minions Witch The Log Royal Ghost Electro Wizard

Defense Synergies 0 14

Minions
The Log Electro Wizard Lumberjack
Witch
The Log Royal Ghost Electro Wizard Lumberjack
Balloon
The Log
Minions Witch Princess Royal Ghost Electro Wizard Lumberjack
Princess
The Log Royal Ghost
Royal Ghost
Witch The Log Princess Electro Wizard
Electro Wizard
Minions Witch The Log Royal Ghost Lumberjack
Lumberjack
Minions Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Lumberjack Minions Witch The Log Electro Wizard
Witch Lumberjack Minions Electro Wizard
Witch Lumberjack Minions Electro Wizard
The Log Princess Lumberjack
The Log Minions Royal Ghost Electro Wizard Lumberjack
Minions Electro Wizard Witch Princess
The Log Electro Wizard
Witch Minions Princess Lumberjack
Royal Ghost Electro Wizard Lumberjack
Minions Witch Electro Wizard The Log Princess Royal Ghost Lumberjack
Minions Witch Princess Electro Wizard
Lumberjack Minions Witch The Log Electro Wizard
Minions Witch The Log Princess Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Minions Witch Electro Wizard Lumberjack
Minions Witch The Log Royal Ghost Electro Wizard Lumberjack
Witch The Log Minions Princess Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Royal Ghost Minions Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Lumberjack
Lumberjack Minions Witch The Log Electro Wizard
Lumberjack The Log Electro Wizard
Witch Lumberjack
Minions Witch Princess Electro Wizard
Minions Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Minions Witch The Log
Witch
Minions Witch Lumberjack
The Log Electro Wizard
Witch Lumberjack
Witch Princess
Witch Electro Wizard Minions The Log Lumberjack
Minions Witch The Log Princess Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost Electro Wizard
The Log
The Log
The Log
Minions Witch Princess
Witch The Log Princess
The Log Princess
The Log
Minions Electro Wizard Lumberjack
The Log Princess Electro Wizard
Princess
The Log Princess
Minions Princess
Princess The Log
Witch The Log Princess
The Log Princess
Minions
The Log Princess Electro Wizard
Witch The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Royal Ghost Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Minions Witch
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Minions Witch Princess
Witch Princess Electro Wizard
The Log
Princess Electro Wizard Lumberjack
The Log Princess
Minions Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Royal Ghost Electro Wizard

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