My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Skeleton Army Ram Rider
Giant Snowball
Minions Goblin Barrel Guards Skeleton Army Baby Dragon Ram Rider
Zap
Minions Goblin Barrel Guards Skeleton Army Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Guards Skeleton Army Electro Wizard
The Log
Goblin Barrel Guards Skeleton Army Ram Rider
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Minions Goblin Barrel Guards Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Guards Skeleton Army Baby Dragon Electro Wizard Ram Rider
Fireball
Minions Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Ram Rider
Poison
Minions Wizard Guards Skeleton Army Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Guards Skeleton Army Baby Dragon Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Barrel Guards Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Ram Rider
Wizard
Ram Rider
Goblin Barrel
Guards Skeleton Army Baby Dragon Ram Rider
Guards
Goblin Barrel Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Goblin Barrel Electro Wizard Ram Rider
Electro Wizard
Baby Dragon Ram Rider
Ram Rider
Minions Wizard Goblin Barrel Guards Baby Dragon Electro Wizard

Defense Synergies 0 11

Minions
Baby Dragon Electro Wizard Ram Rider
Wizard
Guards Skeleton Army Electro Wizard
Goblin Barrel
Guards
Wizard Skeleton Army Baby Dragon Electro Wizard
Skeleton Army
Wizard Guards Electro Wizard
Baby Dragon
Minions Guards
Electro Wizard
Minions Wizard Guards Skeleton Army Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon Electro Wizard Ram Rider
Skeleton Army Minions Electro Wizard Ram Rider
Skeleton Army Ram Rider Minions Electro Wizard
Skeleton Army Minions Guards Electro Wizard Ram Rider
Skeleton Army
Skeleton Army Minions Guards Baby Dragon Electro Wizard
Minions Electro Wizard Ram Rider Wizard Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Minions Skeleton Army
Guards Skeleton Army Electro Wizard
Minions Guards Skeleton Army Electro Wizard Wizard Baby Dragon Ram Rider
Minions Wizard Baby Dragon Electro Wizard Ram Rider
Skeleton Army Minions Wizard Guards Electro Wizard Ram Rider
Wizard Skeleton Army Minions Guards Baby Dragon Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Wizard Minions Skeleton Army Electro Wizard
Minions Wizard Guards Skeleton Army Baby Dragon Electro Wizard Ram Rider
Wizard Baby Dragon Minions Guards Electro Wizard Ram Rider
Electro Wizard Ram Rider
Wizard Skeleton Army Minions Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Electro Wizard
Electro Wizard Wizard Baby Dragon
Guards Skeleton Army Minions Electro Wizard Ram Rider
Guards Skeleton Army Electro Wizard Ram Rider
Guards Skeleton Army Ram Rider
Wizard Minions Baby Dragon Electro Wizard Ram Rider
Guards Skeleton Army Minions Electro Wizard Ram Rider
Skeleton Army
Electro Wizard Minions Skeleton Army Baby Dragon
Guards Skeleton Army
Minions Guards
Skeleton Army Guards Electro Wizard
Skeleton Army Wizard Guards Ram Rider
Wizard Skeleton Army Baby Dragon
Guards Skeleton Army Electro Wizard Minions Baby Dragon
Minions Wizard Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Guards
Wizard Baby Dragon
Wizard Minions Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Minions Guards Electro Wizard
Wizard Electro Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Minions
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard Ram Rider
Wizard Baby Dragon Ram Rider
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Minions Wizard Guards
Wizard
Electro Wizard
Wizard
Electro Wizard Minions Guards Skeleton Army
Wizard Baby Dragon Electro Wizard Ram Rider
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Minions Guards Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard
Wizard

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