My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince Bandit
Giant Snowball
Minions Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch Prince Bandit
Barbarian Barrel
Wizard Goblin Barrel Witch Bandit
The Log
Goblin Barrel Witch Prince Bandit
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Wizard Goblin Barrel Witch Prince P.E.K.K.A Bandit
Fireball
Minions Wizard Goblin Barrel Witch Bandit
Poison
Minions Wizard Witch
Lightning
Wizard Witch Prince Bandit
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Bandit Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince P.E.K.K.A Bandit
Wizard
Prince P.E.K.K.A Bandit
Goblin Barrel
Prince P.E.K.K.A Bandit
Witch
Prince P.E.K.K.A Bandit
Prince
Goblin Barrel Minions Wizard Witch The Log
P.E.K.K.A
Minions Wizard Goblin Barrel Witch The Log
The Log
Prince P.E.K.K.A Bandit
Bandit
Minions Wizard Goblin Barrel Witch The Log

Defense Synergies 2 12

Minions
Prince P.E.K.K.A The Log Bandit
Wizard
Prince P.E.K.K.A The Log Bandit
Goblin Barrel
Witch
Prince The Log Bandit
Prince
The Log Minions Wizard Witch
P.E.K.K.A
The Log Minions Wizard
The Log
Prince P.E.K.K.A Minions Wizard Witch Bandit
Bandit
Minions Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
P.E.K.K.A Minions Witch Prince The Log Bandit
Witch Prince P.E.K.K.A Minions Bandit
Witch Prince P.E.K.K.A Minions Bandit
Prince P.E.K.K.A The Log
The Log Minions Bandit
Minions Wizard Witch
P.E.K.K.A The Log Bandit
Witch P.E.K.K.A Minions Prince
Prince Bandit
Minions Witch Wizard The Log Bandit
Minions Wizard Witch
Prince P.E.K.K.A Minions Wizard Witch The Log Bandit
Wizard Minions Witch Prince P.E.K.K.A The Log
P.E.K.K.A Prince Bandit
Prince P.E.K.K.A The Log Bandit
Wizard Minions Witch Prince P.E.K.K.A
Minions Wizard Witch Prince The Log Bandit
Wizard Witch The Log Minions Bandit
P.E.K.K.A Prince
Wizard Minions Witch Prince P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince P.E.K.K.A Bandit
Bandit Wizard Prince The Log
P.E.K.K.A Bandit Minions Witch Prince The Log
Prince P.E.K.K.A The Log Bandit
P.E.K.K.A Witch Prince Bandit
Wizard Minions Witch
Prince P.E.K.K.A Minions Witch Bandit
P.E.K.K.A Prince
P.E.K.K.A Minions Witch Prince The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Minions Witch Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Wizard Witch Bandit
Wizard Witch
Witch Minions Prince P.E.K.K.A The Log
Minions Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Prince The Log
Wizard The Log
Wizard Minions Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Minions Prince
Wizard Prince The Log Bandit
Wizard
The Log Bandit
Minions Bandit
Prince The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit
Minions
Wizard Prince The Log Bandit
Wizard Witch The Log
Minions Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Bandit
Wizard Witch Prince The Log Bandit
The Log Bandit
Wizard Witch
Minions Wizard Witch
Wizard The Log Bandit
P.E.K.K.A Prince
Wizard The Log
Minions Witch Prince Bandit
Wizard Witch
The Log
Wizard Prince
The Log Wizard
Prince P.E.K.K.A
Minions Witch The Log
Witch
Witch Prince The Log Bandit

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