My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Dark Prince
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram Dark Prince Goblin Giant
Barbarian Barrel
Goblin Gang Battle Ram Wizard Dark Prince
The Log
Goblin Gang Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Wizard Dark Prince
Fireball
Minions Goblin Gang Battle Ram Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Battle Ram Wizard Dark Prince Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Battle Ram Dark Prince Wizard Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Dark Prince Goblin Giant
Goblin Gang
Battle Ram Dark Prince Goblin Giant
Battle Ram
The Log Minions Goblin Gang
Wizard
Dark Prince Goblin Giant
Dark Prince
Minions Goblin Gang Wizard Goblin Giant
Goblin Giant
Minions Goblin Gang Wizard Dark Prince The Log
The Log
Battle Ram Goblin Giant
Goblinstein

Defense Synergies 0 9

Minions
Dark Prince Goblin Giant The Log
Goblin Gang
Dark Prince The Log
Battle Ram
Wizard
Dark Prince The Log
Dark Prince
Minions Goblin Gang Wizard The Log
Goblin Giant
Minions The Log
The Log
Minions Goblin Gang Wizard Dark Prince Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Goblin Giant The Log
Minions Goblin Gang Dark Prince The Log
Goblin Gang Minions Dark Prince
Minions Goblin Gang Dark Prince
Dark Prince The Log
Goblin Gang The Log Minions Dark Prince
Minions Goblin Gang Wizard
Goblin Giant The Log
Minions Goblin Gang
Goblin Gang Dark Prince
Minions Goblin Gang Wizard Dark Prince Goblin Giant The Log
Minions Goblin Gang Wizard
Minions Goblin Gang Wizard Dark Prince The Log
Wizard Minions Goblin Gang Dark Prince The Log
Goblin Gang
Goblin Gang The Log
Wizard Minions Goblin Gang Dark Prince
Minions Goblin Gang Wizard Dark Prince The Log
Wizard The Log Minions Dark Prince
Goblin Gang Wizard Dark Prince Minions Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Wizard The Log
Goblin Gang Minions Dark Prince Goblin Giant The Log
Goblin Gang Dark Prince Goblin Giant The Log
Goblin Gang Dark Prince Goblin Giant
Wizard Minions Goblin Gang Goblin Giant
Goblin Gang Dark Prince Minions Goblin Giant
Dark Prince Goblin Giant
Minions Dark Prince The Log
Goblin Gang Goblin Giant
Minions Dark Prince
Dark Prince Goblin Giant The Log
Dark Prince Goblin Gang Wizard Goblin Giant
Wizard
Goblin Gang Minions Dark Prince Goblin Giant The Log
Minions Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
Dark Prince The Log
Wizard Dark Prince The Log
Wizard Minions Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang
Wizard Dark Prince The Log
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Wizard Dark Prince The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince
The Log Wizard
Wizard The Log
The Log
Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Minions Goblin Gang Dark Prince
Wizard
The Log
Goblin Gang Wizard Dark Prince
The Log Wizard
Dark Prince
Minions Goblin Gang The Log
Dark Prince Goblin Giant The Log
Wizard

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