My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Prince Miner Graveyard
Giant Snowball
Minions Guards Miner Graveyard
Zap
Minions Guards Prince Graveyard
Barbarian Barrel
Wizard Guards Graveyard
The Log
Guards Prince Graveyard
Earthquake
Guards Graveyard
Arrows
Minions Guards Graveyard
Royal Delivery
Minions Wizard Guards Prince Miner Graveyard
Fireball
Minions Wizard
Poison
Minions Wizard Guards Graveyard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Miner Poison Wizard Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Miner Poison

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight Prince Graveyard
Wizard
Prince Miner Mega Knight
Guards
Miner Graveyard
Poison
Miner Graveyard Prince Mega Knight
Prince
Mega Knight Minions Wizard Poison Miner Graveyard
Miner
Minions Guards Poison Wizard Prince Graveyard Mega Knight
Graveyard
Poison Minions Guards Prince Miner Mega Knight
Mega Knight
Minions Prince Wizard Poison Miner Graveyard

Defense Synergies 0 9

Minions
Prince Mega Knight
Wizard
Guards Prince Mega Knight
Guards
Wizard Poison Prince
Poison
Guards Mega Knight
Prince
Minions Wizard Guards
Miner
Mega Knight
Graveyard
Mega Knight
Minions Wizard Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Prince Mega Knight
Prince Mega Knight Minions
Prince Minions Guards Mega Knight
Poison Prince Mega Knight
Minions Guards Mega Knight
Minions Wizard Poison
Poison Mega Knight
Minions Prince
Guards Prince Miner Mega Knight
Minions Guards Poison Wizard Mega Knight
Minions Wizard Poison
Prince Mega Knight Minions Wizard Guards
Wizard Mega Knight Minions Guards Poison Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Minions Poison Prince
Mega Knight Minions Wizard Guards Prince
Wizard Poison Minions Guards Mega Knight
Prince
Wizard Mega Knight Minions Guards Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince
Poison Wizard Prince Miner Mega Knight
Guards Mega Knight Minions Prince
Guards Prince Mega Knight
Guards Prince Mega Knight
Wizard Poison Minions
Guards Prince Minions
Mega Knight Prince
Mega Knight Minions Poison Prince
Guards
Mega Knight Minions Guards Prince
Mega Knight Guards Poison Prince
Prince Mega Knight Wizard Guards
Wizard Mega Knight
Guards Minions Poison Prince
Minions Poison Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Miner
Poison Miner
Guards Poison Prince
Wizard Poison Mega Knight
Wizard Poison Minions
Wizard Poison
Poison Wizard
Poison Miner Wizard
Minions Guards Poison Prince
Poison Miner Wizard Prince
Poison Wizard
Poison Miner
Minions Poison
Poison Prince
Wizard Poison
Wizard Poison Mega Knight
Poison
Minions
Wizard Poison Prince Mega Knight
Wizard Poison Miner Mega Knight
Minions Poison Prince Mega Knight
Wizard Poison
Prince
Poison
Poison Wizard Mega Knight
Poison Miner Wizard
Wizard Poison Prince Miner Mega Knight
Poison Miner
Poison Wizard
Minions Wizard Guards Poison
Poison Wizard Miner Mega Knight
Poison
Prince Mega Knight
Wizard Poison
Minions Guards Prince
Poison Wizard
Poison Miner Wizard Prince Mega Knight
Wizard Poison
Poison
Prince Mega Knight
Minions Guards Poison
Poison
Poison Prince Miner Mega Knight
Prince
Wizard Mega Knight

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