My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant Skeleton Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Inferno Tower Graveyard
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Giant Skeleton Graveyard
The Log
Elixir Golem Giant Skeleton Graveyard
Earthquake
Elixir Golem Inferno Tower Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Elixir Golem Wizard Giant Skeleton Graveyard
Fireball
Minions Elixir Golem Inferno Tower Wizard
Poison
Minions Elixir Golem Inferno Tower Wizard Graveyard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Elixir Golem Freeze Inferno Tower Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Elixir Golem Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Giant Skeleton Graveyard
Elixir Golem
Minions Wizard The Log Graveyard
Inferno Tower
Wizard
Elixir Golem Giant Skeleton
Freeze
Graveyard
Giant Skeleton
Minions Wizard The Log Graveyard
The Log
Elixir Golem Giant Skeleton Graveyard
Graveyard
Freeze Minions Elixir Golem Giant Skeleton The Log

Defense Synergies 1 8

Minions
Inferno Tower Freeze Giant Skeleton The Log
Elixir Golem
Inferno Tower
The Log Minions
Wizard
Freeze Giant Skeleton The Log
Freeze
Minions Wizard
Giant Skeleton
Minions Wizard The Log
The Log
Inferno Tower Minions Wizard Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard The Log
Inferno Tower Minions The Log
Inferno Tower Minions Freeze Giant Skeleton
Inferno Tower Minions
Giant Skeleton The Log
Freeze The Log Minions
Minions Inferno Tower Wizard Freeze
Inferno Tower Giant Skeleton The Log
Inferno Tower Minions
Inferno Tower Giant Skeleton
Minions Wizard Freeze Giant Skeleton The Log
Minions Inferno Tower Wizard
Inferno Tower Minions Wizard Freeze Giant Skeleton The Log
Wizard Minions Freeze The Log
Inferno Tower
Inferno Tower Freeze The Log
Wizard Minions Inferno Tower
Minions Wizard The Log
Wizard Freeze The Log Minions Giant Skeleton
Inferno Tower
Wizard Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Wizard The Log
Giant Skeleton Minions Inferno Tower The Log
Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton
Wizard Minions Freeze
Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Freeze Giant Skeleton Minions Inferno Tower The Log
Inferno Tower
Minions Inferno Tower Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Inferno Tower Wizard
Wizard
Inferno Tower Minions Freeze Giant Skeleton The Log
Minions Inferno Tower Wizard Freeze Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log
Giant Skeleton The Log
Freeze Giant Skeleton The Log
Wizard The Log
Wizard Minions Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Minions
Wizard The Log
Wizard
The Log
Minions Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Minions
Wizard The Log
Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Minions Wizard Freeze
Wizard The Log
Freeze
Giant Skeleton
Wizard The Log
Minions Freeze
Wizard
Freeze
The Log
Wizard
The Log Wizard
Giant Skeleton
Minions Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log
Wizard

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