My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Balloon
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Elixir Golem Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elixir Golem Wizard Balloon
Fireball
Minions Goblin Gang Elixir Golem Wizard Balloon
Poison
Minions Goblin Gang Elixir Golem Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Elixir Golem Wizard Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elixir Golem Balloon
Goblin Gang
Elixir Golem Mirror Balloon
Elixir Golem
Lightning Minions Goblin Gang Wizard Mirror Balloon
Wizard
Elixir Golem Balloon Mega Knight
Mirror
Goblin Gang Elixir Golem Balloon Lightning
Balloon
Minions Goblin Gang Elixir Golem Wizard Mirror Mega Knight
Lightning
Elixir Golem Mirror
Mega Knight
Minions Wizard Balloon

Defense Synergies 0 4

Minions
Mega Knight
Goblin Gang
Mirror
Elixir Golem
Wizard
Mega Knight
Mirror
Goblin Gang Mega Knight
Balloon
Lightning
Mega Knight
Minions Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard
Minions Goblin Gang Mega Knight
Goblin Gang Mega Knight Minions Lightning
Minions Goblin Gang Mega Knight
Lightning Mega Knight
Goblin Gang Minions Mega Knight
Minions Lightning Goblin Gang Wizard
Lightning Mega Knight
Minions Goblin Gang
Goblin Gang Mega Knight
Minions Goblin Gang Wizard Mega Knight
Minions Goblin Gang Wizard
Mega Knight Minions Goblin Gang Wizard Lightning
Wizard Mega Knight Minions Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Lightning Mega Knight
Wizard Mega Knight Minions Goblin Gang
Mega Knight Minions Goblin Gang Wizard
Wizard Minions Mega Knight
Goblin Gang Wizard Mega Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Wizard Lightning Mega Knight
Goblin Gang Mega Knight Minions Lightning
Goblin Gang Lightning Mega Knight
Goblin Gang Mega Knight
Wizard Minions Goblin Gang
Goblin Gang Minions Lightning
Mega Knight
Lightning Mega Knight Minions
Goblin Gang
Mega Knight Minions
Lightning Mega Knight
Lightning Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Minions Lightning
Minions Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard Mega Knight
Wizard Minions
Wizard
Wizard Lightning
Wizard Lightning
Lightning Minions Goblin Gang
Lightning Wizard
Lightning Wizard
Lightning
Lightning Minions
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Minions Lightning
Lightning Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning Minions Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Wizard
Lightning Minions Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Minions Goblin Gang
Lightning Wizard
Lightning Goblin Gang Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Minions Goblin Gang Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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