My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Miner
Giant Snowball
Minions Skeleton Army Balloon Miner Lumberjack
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Balloon P.E.K.K.A Miner Lumberjack
Fireball
Minions Wizard Skeleton Army Balloon Lumberjack
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Miner Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Miner Lumberjack
Skeleton Army
Balloon
Miner Lumberjack Minions Wizard The Log
P.E.K.K.A
Minions Wizard The Log Lumberjack
The Log
Balloon P.E.K.K.A Miner Lumberjack
Miner
Minions Balloon Wizard The Log Lumberjack
Lumberjack
Balloon Minions Wizard P.E.K.K.A The Log Miner

Defense Synergies 1 11

Minions
P.E.K.K.A The Log Lumberjack
Wizard
Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army
Wizard The Log Lumberjack
Balloon
P.E.K.K.A
The Log Minions Wizard
The Log
P.E.K.K.A Minions Wizard Skeleton Army Miner Lumberjack
Miner
The Log
Lumberjack
Minions Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeleton Army P.E.K.K.A Lumberjack Minions The Log
Skeleton Army P.E.K.K.A Lumberjack Minions
Skeleton Army P.E.K.K.A Lumberjack Minions
Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army The Log Minions Lumberjack
Minions Wizard
P.E.K.K.A The Log
P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Miner Lumberjack
Minions Skeleton Army Wizard The Log Lumberjack
Minions Wizard
Skeleton Army P.E.K.K.A Lumberjack Minions Wizard The Log
Wizard Skeleton Army Minions P.E.K.K.A The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A The Log Lumberjack
Wizard Minions Skeleton Army P.E.K.K.A Lumberjack
Minions Wizard Skeleton Army The Log Lumberjack
Wizard The Log Minions Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Minions P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A
Wizard The Log Miner Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Minions The Log
Skeleton Army P.E.K.K.A Lumberjack The Log
P.E.K.K.A Skeleton Army Lumberjack
Wizard Minions
Skeleton Army P.E.K.K.A Minions Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Minions Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Lumberjack
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Minions P.E.K.K.A The Log Lumberjack
Minions Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Miner Wizard
Minions Lumberjack
Miner Wizard The Log
Wizard
The Log Miner
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Wizard The Log
Wizard The Log Miner
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Wizard
Minions Wizard
Wizard The Log Miner
P.E.K.K.A
Wizard The Log
Minions Skeleton Army
Wizard
The Log
Miner Wizard Lumberjack
The Log Wizard
P.E.K.K.A
Minions The Log
The Log Miner
P.E.K.K.A
Wizard

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