My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Elite Barbarians Elixir Golem Guards Magic Archer
The Log
Elite Barbarians Elixir Golem Guards
Earthquake
Elixir Golem Elixir Collector Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Elixir Golem Guards P.E.K.K.A Magic Archer
Fireball
Minions Elite Barbarians Elixir Golem Elixir Collector Magic Archer
Poison
Minions Elixir Golem Elixir Collector Guards Magic Archer
Lightning
Elite Barbarians Elixir Collector Magic Archer
Rocket
Elite Barbarians Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Guards Magic Archer Elite Barbarians Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Elixir Golem Guards Magic Archer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Elixir Golem P.E.K.K.A
Elite Barbarians
Minions Mega Knight
Elixir Golem
Minions Magic Archer
Elixir Collector
Guards
P.E.K.K.A
Magic Archer Minions
Magic Archer
P.E.K.K.A Elixir Golem Mega Knight
Mega Knight
Minions Elite Barbarians Magic Archer

Defense Synergies 0 5

Minions
P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Elixir Golem
Elixir Collector
Guards
Magic Archer
P.E.K.K.A
Minions
Magic Archer
Guards Mega Knight
Mega Knight
Minions Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Elite Barbarians P.E.K.K.A Minions Mega Knight
P.E.K.K.A Mega Knight Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Guards Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Minions Guards Magic Archer Mega Knight
Minions Magic Archer
P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Guards Mega Knight
Minions Guards Magic Archer Mega Knight
Minions Magic Archer
P.E.K.K.A Mega Knight Minions Elite Barbarians Guards
Mega Knight Minions Guards P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight Minions Elite Barbarians P.E.K.K.A
Mega Knight Minions Elite Barbarians Guards Magic Archer
Minions Guards Magic Archer Mega Knight
P.E.K.K.A Elite Barbarians
Mega Knight Minions Elite Barbarians Guards P.E.K.K.A
P.E.K.K.A Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians P.E.K.K.A
Elite Barbarians Magic Archer Mega Knight
Guards P.E.K.K.A Mega Knight Minions Elite Barbarians
Guards P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Guards Mega Knight
Minions Magic Archer
Guards P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Minions Elite Barbarians Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Minions Elite Barbarians Guards
P.E.K.K.A Mega Knight Elite Barbarians Guards
Elite Barbarians P.E.K.K.A Mega Knight Guards
Magic Archer Mega Knight
Elite Barbarians Guards Minions P.E.K.K.A Magic Archer
Minions Mega Knight Elite Barbarians P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Magic Archer
Magic Archer
Guards
Magic Archer Mega Knight
Minions Magic Archer
Magic Archer
Magic Archer
Minions Elite Barbarians Guards
Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Minions Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Magic Archer Mega Knight
Minions
Magic Archer Mega Knight
Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Magic Archer
Elite Barbarians Magic Archer
Minions Guards
Elite Barbarians
Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Minions Guards Magic Archer
Magic Archer
Magic Archer Mega Knight
Magic Archer
Elite Barbarians P.E.K.K.A Mega Knight
Minions Elite Barbarians Guards Magic Archer
Magic Archer
Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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