My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Princess
Zap
Minions Goblin Gang Firecracker Princess
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Princess Electro Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Princess
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker Princess
Royal Delivery
Minions Goblin Gang Firecracker Elite Barbarians Bowler Princess Electro Wizard
Fireball
Minions Goblin Gang Firecracker Elite Barbarians Bowler Princess Electro Wizard
Poison
Minions Goblin Gang Firecracker Princess Electro Wizard
Lightning
Elite Barbarians Bowler Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Princess Fireball Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Elite Barbarians Bowler
Goblin Gang
Firecracker Bowler Princess
Firecracker
Minions Goblin Gang Elite Barbarians Bowler Princess
Elite Barbarians
Minions Firecracker Fireball
Fireball
Elite Barbarians Princess Electro Wizard
Bowler
Minions Goblin Gang Firecracker Princess Electro Wizard
Princess
Goblin Gang Firecracker Fireball Bowler
Electro Wizard
Fireball Bowler

Defense Synergies 0 11

Minions
Firecracker Bowler Electro Wizard
Goblin Gang
Firecracker Princess Electro Wizard
Firecracker
Minions Goblin Gang Princess Electro Wizard
Elite Barbarians
Fireball
Princess Electro Wizard
Bowler
Minions Electro Wizard
Princess
Goblin Gang Firecracker Fireball
Electro Wizard
Minions Goblin Gang Firecracker Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker Fireball Electro Wizard
Elite Barbarians Minions Goblin Gang Firecracker Electro Wizard
Goblin Gang Bowler Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Goblin Gang Firecracker Bowler Electro Wizard
Firecracker Elite Barbarians Fireball Bowler Princess
Goblin Gang Fireball Bowler Minions Firecracker Electro Wizard
Minions Electro Wizard Goblin Gang Firecracker Fireball Princess
Bowler Fireball Electro Wizard
Minions Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Firecracker Bowler Electro Wizard
Minions Goblin Gang Electro Wizard Firecracker Fireball Bowler Princess
Minions Goblin Gang Firecracker Fireball Princess Electro Wizard
Bowler Minions Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Bowler Minions Goblin Gang Firecracker Princess Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Minions Goblin Gang Firecracker Elite Barbarians Fireball Bowler Electro Wizard
Fireball Minions Goblin Gang Firecracker Elite Barbarians Bowler Electro Wizard
Minions Firecracker Fireball Bowler Princess Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Bowler Minions Firecracker Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Elite Barbarians Bowler
Goblin Gang Minions Elite Barbarians Bowler Electro Wizard
Goblin Gang Bowler Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Bowler
Firecracker Fireball Minions Goblin Gang Princess Electro Wizard
Goblin Gang Minions Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians
Electro Wizard Minions Firecracker Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians Bowler
Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Bowler Goblin Gang Fireball
Firecracker Fireball Bowler Princess
Goblin Gang Elite Barbarians Electro Wizard Minions Firecracker Fireball Bowler
Minions Bowler Firecracker Elite Barbarians Fireball Princess Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker
Firecracker Fireball Bowler Princess Electro Wizard
Fireball
Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball Minions Princess
Firecracker Bowler Princess
Fireball Firecracker Bowler Princess
Fireball Firecracker
Minions Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Firecracker Fireball Bowler Princess Electro Wizard
Fireball Firecracker Princess
Firecracker Elite Barbarians Fireball Bowler Princess
Minions Firecracker Fireball Princess
Princess Firecracker Elite Barbarians Fireball
Firecracker Fireball Bowler Princess
Firecracker Fireball Bowler Princess
Fireball
Minions
Firecracker Fireball Bowler Princess Electro Wizard
Firecracker Fireball Bowler Princess
Minions Fireball Bowler
Fireball Princess
Bowler
Fireball
Firecracker Fireball Bowler Princess
Firecracker Fireball Bowler Princess Electro Wizard
Fireball Bowler Princess
Fireball Firecracker
Elite Barbarians Firecracker Fireball Princess Electro Wizard
Electro Wizard Minions Firecracker Fireball
Elite Barbarians Fireball Bowler
Fireball
Firecracker Fireball Princess Electro Wizard
Firecracker Fireball Bowler Princess
Electro Wizard Minions Goblin Gang Fireball Princess
Fireball Firecracker Princess Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Bowler Princess Electro Wizard
Firecracker Fireball Bowler Princess
Fireball
Firecracker Elite Barbarians
Minions Goblin Gang Firecracker Elite Barbarians Fireball Bowler Princess Electro Wizard
Firecracker Fireball Princess Electro Wizard
Firecracker Fireball Bowler Princess Electro Wizard
Fireball Firecracker Bowler

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