My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Ram Rider
Fireball
Minions Elite Barbarians Ram Rider
Poison
Minions
Lightning
Elite Barbarians Valkyrie Ram Rider
Rocket
Elite Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Fireball Valkyrie Ram Rider Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Elite Barbarians Valkyrie Ram Rider
Elite Barbarians
Valkyrie Rage Minions Fireball The Log
Fireball
Elite Barbarians The Log Ram Rider
Valkyrie
Elite Barbarians Minions Ram Rider
Rage
Minions Elite Barbarians
Electro Giant
The Log
Elite Barbarians Fireball Ram Rider
Ram Rider
Minions Fireball Valkyrie The Log

Defense Synergies 3 7

Minions
Valkyrie The Log Ram Rider
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie Ram Rider
Valkyrie
Minions Elite Barbarians Fireball The Log
Rage
Electro Giant
The Log
Fireball Minions Elite Barbarians Valkyrie Ram Rider
Ram Rider
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log Ram Rider
Elite Barbarians Minions Valkyrie The Log Ram Rider
Ram Rider Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Valkyrie Ram Rider
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie
Minions Ram Rider Fireball
Fireball Valkyrie Electro Giant The Log Ram Rider
Minions Elite Barbarians
Elite Barbarians Valkyrie
Minions Valkyrie Fireball Electro Giant The Log Ram Rider
Minions Fireball Ram Rider
Minions Elite Barbarians Fireball Valkyrie The Log Ram Rider
Fireball Valkyrie Minions The Log
Elite Barbarians Ram Rider
Elite Barbarians Fireball Electro Giant The Log Ram Rider
Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Minions Elite Barbarians The Log Ram Rider
Valkyrie The Log Minions Fireball Ram Rider
Elite Barbarians Ram Rider
Valkyrie Minions Elite Barbarians Fireball Electro Giant The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Electro Giant
Fireball Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie The Log Ram Rider
Valkyrie Elite Barbarians Fireball The Log Ram Rider
Elite Barbarians Valkyrie Ram Rider
Fireball Electro Giant Minions Ram Rider
Minions Elite Barbarians Fireball Valkyrie Ram Rider
Elite Barbarians Valkyrie
Minions Elite Barbarians Fireball Valkyrie The Log
Minions Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Electro Giant The Log
Elite Barbarians Fireball Valkyrie Ram Rider
Fireball Valkyrie Electro Giant
Elite Barbarians Electro Giant Minions Fireball Valkyrie The Log
Minions Valkyrie Elite Barbarians Fireball Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Electro Giant Minions Ram Rider
The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Minions Elite Barbarians Fireball
Fireball Valkyrie The Log Ram Rider
Fireball
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball Valkyrie Electro Giant The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Fireball Valkyrie
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Elite Barbarians Fireball Electro Giant
Minions Fireball Electro Giant
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Ram Rider
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Electro Giant
Elite Barbarians
Electro Giant Minions Elite Barbarians Fireball The Log
Fireball
Fireball Electro Giant The Log
Fireball

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