My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Elixir Golem Ice Wizard Lumberjack
The Log
Elite Barbarians Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Elixir Golem Battle Healer Ice Wizard Lumberjack
Fireball
Minions Elite Barbarians Elixir Golem Battle Healer Ice Wizard Lumberjack
Poison
Minions Elixir Golem Battle Healer Ice Wizard
Lightning
Elite Barbarians Battle Healer Ice Wizard Lumberjack
Rocket
Elite Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Void Ice Wizard Battle Healer Freeze Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Elixir Golem Void Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Elixir Golem Battle Healer Lumberjack
Elite Barbarians
Minions Lumberjack
Elixir Golem
Battle Healer Minions Ice Wizard Lumberjack
Battle Healer
Elixir Golem Minions Ice Wizard Lumberjack
Void
Freeze
Ice Wizard
Elixir Golem Battle Healer Lumberjack
Lumberjack
Minions Elite Barbarians Elixir Golem Battle Healer Ice Wizard

Defense Synergies 0 8

Minions
Battle Healer Freeze Ice Wizard Lumberjack
Elite Barbarians
Elixir Golem
Battle Healer
Minions Ice Wizard Lumberjack
Void
Freeze
Minions Lumberjack
Ice Wizard
Minions Battle Healer Lumberjack
Lumberjack
Minions Battle Healer Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Void
Elite Barbarians Lumberjack Minions Battle Healer Ice Wizard
Lumberjack Minions Elite Barbarians Void Freeze Ice Wizard
Elite Barbarians Lumberjack Minions Ice Wizard
Elite Barbarians Battle Healer Lumberjack
Freeze Minions Ice Wizard Lumberjack
Minions Void Freeze Ice Wizard
Battle Healer Void
Minions Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Battle Healer Ice Wizard Lumberjack
Minions Ice Wizard Freeze Lumberjack
Minions Ice Wizard
Lumberjack Minions Elite Barbarians Battle Healer Freeze Ice Wizard
Minions Freeze Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Freeze Lumberjack
Minions Elite Barbarians Lumberjack
Minions Elite Barbarians Battle Healer Ice Wizard Lumberjack
Freeze Minions Battle Healer Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Battle Healer Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Battle Healer Void
Void Elite Barbarians Battle Healer Lumberjack
Lumberjack Minions Elite Barbarians Battle Healer
Lumberjack Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Lumberjack
Minions Freeze Ice Wizard
Minions Elite Barbarians Battle Healer Void Ice Wizard Lumberjack
Elite Barbarians Battle Healer Lumberjack
Void Freeze Minions Elite Barbarians
Minions Elite Barbarians Lumberjack
Elite Barbarians Void
Elite Barbarians Lumberjack
Elite Barbarians Minions Battle Healer Freeze Lumberjack
Minions Elite Barbarians Battle Healer Freeze Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze
Void Ice Wizard
Void
Void Freeze
Minions Freeze Ice Wizard
Freeze Ice Wizard
Void
Minions Elite Barbarians Void Lumberjack
Void
Void
Elite Barbarians Void
Minions Void Freeze
Elite Barbarians
Freeze
Minions
Void
Void
Minions Void
Void
Void
Void
Freeze Ice Wizard
Void Ice Wizard
Void
Void
Elite Barbarians Void Ice Wizard
Minions Void Freeze
Elite Barbarians Void
Void
Void Freeze
Minions Void Freeze
Ice Wizard
Freeze
Void Lumberjack
Void
Elite Barbarians
Minions Elite Barbarians Freeze
Void
Void Freeze
Void
Void

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